<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-6347345739761252368</id><updated>2011-10-10T20:17:55.797-05:00</updated><category term='Introduction to the Beggining'/><title type='text'>Infinite Sideprojectism</title><subtitle type='html'>Rantics for you to enjoy</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://nattam.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://nattam.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><link rel='next' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default?start-index=101&amp;max-results=100'/><author><name>Naveen Nattam</name><uri>http://www.blogger.com/profile/01606101322086994890</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://3.bp.blogspot.com/_B1YK77hcQHQ/Sf8e3Jn5AKI/AAAAAAAAAg4/F_hgCrcoAuc/S220/IMG_1665.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>286</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-6347345739761252368.post-1615100641733635515</id><published>2011-10-03T00:42:00.002-05:00</published><updated>2011-10-03T01:05:00.112-05:00</updated><title type='text'>Iteration and Smashing Zombies</title><content type='html'>Again, its been an awful long time. So lets not get into apologies - lets just get to it.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://thegunstringer.com/"&gt;Gunstringer &lt;/a&gt;wrapped production in July and was definitely a incredible learning experience. TPG is a small company and therefore everyone needs to be more responsible - we don't have a vast QA team that will notice all the possible problems. I've been a bit spoiled working at companies with dedicated teams where you just get used to the habit of the 'various combinations' falling on their plate. When you get something or  set of features done - you need to run them through the ringer, especially at the end of the project.&lt;br /&gt;&lt;br /&gt;We have started work on our next game and its been very exciting. Since its so early we don't have to tiptoe with changes but we are also faced with figuring out everything from scratch. This part is both awesome and frustrating. I'm learning that iteration comes in many forms. The first kind is setting off with a decent idea - you know what you are aiming for and you have formed a foundation to start. This can be challenging when failure comes up but since you have a base, you know you simply need to adjust your aim. Having no initial idea is where iteration starts to get frustrating quickly. You hit a wall and essentially have to erase everything and start over. After about 30 tries - you start to lose faith that you will ever be able to get it. Its at these times you need to take a deep breath and realize you will cause you didn't stop at the first try. I have to remind myself about this a lot.&lt;br /&gt;&lt;br /&gt;As for personal things, I've been playing the hell out of Dead Island. The game starts good then quickly gets weak but then comes roaring back stronger then ever. This game suffers from a lot of problems that Borderlands did. It has a great core mechanic but fails to capitalize on it at a constant rate. I'm at a point now in the game where I'm hard pressed to put it down. My friend Adam and myself have been doing a whole mess of co-op and it works very well.&lt;br /&gt;&lt;br /&gt;I have worked out a loose 'game budget' with Laura where I try to stick to 50-60 bucks a month. There are some awesome budget titles coming out this month (Payday, Dungeon Defenders) along with big titles like Rage. So now the decision this month is blow it all on Rage which will be the first title for my buddy &lt;a href="http://gshonk.wordpress.com/"&gt;Grant Shonkwiler&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;So much to do, so much to play.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6347345739761252368-1615100641733635515?l=nattam.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nattam.blogspot.com/feeds/1615100641733635515/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6347345739761252368&amp;postID=1615100641733635515' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/1615100641733635515'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/1615100641733635515'/><link rel='alternate' type='text/html' href='http://nattam.blogspot.com/2011/10/iteration-and-smashing-zombies.html' title='Iteration and Smashing Zombies'/><author><name>Naveen Nattam</name><uri>http://www.blogger.com/profile/01606101322086994890</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://3.bp.blogspot.com/_B1YK77hcQHQ/Sf8e3Jn5AKI/AAAAAAAAAg4/F_hgCrcoAuc/S220/IMG_1665.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6347345739761252368.post-8628088289173803679</id><published>2011-04-15T21:58:00.002-05:00</published><updated>2011-04-15T22:10:08.965-05:00</updated><title type='text'>Time to get Twisted</title><content type='html'>I know its been an awfully long time since I've posted but nights before travel are nights for getting things out of the way. So its time to get this out of the way!&lt;br /&gt;&lt;br /&gt;Back in January I accepted a job at Twisted Pixel Games in Austin, Texas. For those of you that don't know of them, Twisted Pixel is an indie outfit that primarly makes games for XBLA  - so basically its time for me step up my game and make some real damn games. Laura and I are in the middle of rearranging our lives. She will be staying in NJ till about July. I have been in Austin since the very end of March.&lt;br /&gt;&lt;br /&gt;So far work has been a mixed bag of awesome and maximum nerves. My co-workers are extremely nice and very friendly but they are also incredibly talented. I'm still in the early phase of feeling very dumb and seemingly forgetting my basic training. This phase is a mixed bag of trusting your instincts, thinking about old tricks, and studying the logic behind new ones. I am hoping sometime next month I'll calm down a bit and get more comfortable. I've already gotten my hands dirty and gotten to work on a few small bugs and one small feature. I've been able to get them all done but I feel like I'm still getting a bit to much help or not moving fast enough.&lt;br /&gt;&lt;br /&gt;It may sound like I'm miserable but really I'm smiling internally - this is the challenge I wanted. To prove myself to a very skilled group and to myself that I am capable of making games.&lt;br /&gt;&lt;br /&gt;Combo Storm has been put on a full hiatus until I'm fully comfy with work. I will probably be putting in some extra time to study some stuff here and there. I'll report more on the status of the game in May.&lt;br /&gt;&lt;br /&gt;So consider this me hitting the pause button on the Sideprojectism. It will return, just in a bit.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6347345739761252368-8628088289173803679?l=nattam.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nattam.blogspot.com/feeds/8628088289173803679/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6347345739761252368&amp;postID=8628088289173803679' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/8628088289173803679'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/8628088289173803679'/><link rel='alternate' type='text/html' href='http://nattam.blogspot.com/2011/04/time-to-get-twisted.html' title='Time to get Twisted'/><author><name>Naveen Nattam</name><uri>http://www.blogger.com/profile/01606101322086994890</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://3.bp.blogspot.com/_B1YK77hcQHQ/Sf8e3Jn5AKI/AAAAAAAAAg4/F_hgCrcoAuc/S220/IMG_1665.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6347345739761252368.post-8293949491150847845</id><published>2011-02-05T10:20:00.005-05:00</published><updated>2011-02-05T10:36:15.222-05:00</updated><title type='text'>Alpha 0.23- Lets Have a Bloody Good Time</title><content type='html'>&lt;iframe title="YouTube video player" src="http://www.youtube.com/embed/OuTf56sJyEU" allowfullscreen="" width="480" frameborder="0" height="390"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;Yo ho internet pirates! Presented above is a clip of the new Alpha 0.23 build (over on the right there). This build has a few new features:&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Amazing health feedback by Mike Balcerzak - he has really gone above and beyond on this one.&lt;/li&gt;&lt;li&gt;Totally revised Combo System that allows you to gain a ton more combos. Its way cleaner and allows for more control on my end to create better combos.&lt;/li&gt;&lt;li&gt;A new player character provided by Ryan Ellis. Mike is working on an animated one but I figured this was way better then the current crap player graphic (that I made of course).&lt;/li&gt;&lt;li&gt;Tuned zombies down so they don't hit as hard (more to come on the balance stuff)&lt;/li&gt;&lt;li&gt;Allow you fire all weapons at the same time - buttons won't interrupt each other&lt;/li&gt;&lt;/ul&gt;ENJOY!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6347345739761252368-8293949491150847845?l=nattam.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nattam.blogspot.com/feeds/8293949491150847845/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6347345739761252368&amp;postID=8293949491150847845' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/8293949491150847845'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/8293949491150847845'/><link rel='alternate' type='text/html' href='http://nattam.blogspot.com/2011/02/alpha-023-lets-have-bloody-good-time.html' title='Alpha 0.23- Lets Have a Bloody Good Time'/><author><name>Naveen Nattam</name><uri>http://www.blogger.com/profile/01606101322086994890</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://3.bp.blogspot.com/_B1YK77hcQHQ/Sf8e3Jn5AKI/AAAAAAAAAg4/F_hgCrcoAuc/S220/IMG_1665.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/OuTf56sJyEU/default.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6347345739761252368.post-6761682224829079567</id><published>2011-01-28T16:31:00.003-05:00</published><updated>2011-01-28T17:36:58.505-05:00</updated><title type='text'>Alpha 0.2 - Lets go shopping!</title><content type='html'>&lt;iframe title="YouTube video player" class="youtube-player" type="text/html" width="480" height="390" src="http://www.youtube.com/embed/Yu5mvAlymxM" frameborder="0" allowFullScreen&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;&lt;iframe title="YouTube video player" class="youtube-player" type="text/html" width="480" height="390" src="http://www.youtube.com/embed/NfczbcwdTts" frameborder="0" allowFullScreen&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;So the latest build has the first rev of the Store in Combo Storm. I've been itching to add this but also fearful of how much would be involved. Fortunately a friend of mine (&lt;a href="http://www.ryane.com/"&gt;Ryan Ellis&lt;/a&gt;) gave me some solid advice on how to approach it for the first run and I was able to squeeze out on a snow day from work.&lt;br /&gt;&lt;br /&gt;In Combo Storm, when you perform combos the weapons involved receive points and will eventually upgrade. Originally there were 3 upgrades per weapon (except gas can). Each time you start the a level you lose all your upgrades and need to start over. The store adds a new dimension to that.&lt;br /&gt;&lt;br /&gt;You earn cash when playing (the little orbs that fall of guys who have had combos performed on them). That cash can be used in the store to upgrade 2 things: Max Upgrade Level and Base Upgrade Level. By increasing the max, you can access higher upgrades via combos. By increasing the Base, you can make a weapon permanently upgraded. Base upgrades are much more expensive so if you are a skilled player you can work on increasing the max and earn them during levels.&lt;br /&gt;&lt;br /&gt;At this point I am going to take some time and start really balancing the game. Hopefully in a week or so from now I'll have a new build that is a lot more fun and easier to get into.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6347345739761252368-6761682224829079567?l=nattam.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nattam.blogspot.com/feeds/6761682224829079567/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6347345739761252368&amp;postID=6761682224829079567' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/6761682224829079567'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/6761682224829079567'/><link rel='alternate' type='text/html' href='http://nattam.blogspot.com/2011/01/alpha-02-lets-go-shopping.html' title='Alpha 0.2 - Lets go shopping!'/><author><name>Naveen Nattam</name><uri>http://www.blogger.com/profile/01606101322086994890</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://3.bp.blogspot.com/_B1YK77hcQHQ/Sf8e3Jn5AKI/AAAAAAAAAg4/F_hgCrcoAuc/S220/IMG_1665.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/Yu5mvAlymxM/default.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6347345739761252368.post-2526371959763582188</id><published>2011-01-15T23:31:00.000-05:00</published><updated>2011-01-15T23:32:46.773-05:00</updated><title type='text'>Alpha 0.192 - Small Improvements</title><content type='html'>&lt;object width="480" height="385"&gt;&lt;param name="movie" value="http://www.youtube.com/v/iOugYlq-uuY?fs=1&amp;amp;hl=en_US"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/iOugYlq-uuY?fs=1&amp;amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;This build has several small improvements over this weekends work. Coin attraction is vastly improved and I added an icon for the Power Fist to the HUD.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6347345739761252368-2526371959763582188?l=nattam.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nattam.blogspot.com/feeds/2526371959763582188/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6347345739761252368&amp;postID=2526371959763582188' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/2526371959763582188'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/2526371959763582188'/><link rel='alternate' type='text/html' href='http://nattam.blogspot.com/2011/01/alpha-0192-small-improvements.html' title='Alpha 0.192 - Small Improvements'/><author><name>Naveen Nattam</name><uri>http://www.blogger.com/profile/01606101322086994890</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://3.bp.blogspot.com/_B1YK77hcQHQ/Sf8e3Jn5AKI/AAAAAAAAAg4/F_hgCrcoAuc/S220/IMG_1665.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6347345739761252368.post-8773788335643050589</id><published>2011-01-15T16:09:00.002-05:00</published><updated>2011-01-15T16:10:05.700-05:00</updated><title type='text'>Alpha 0.191 - Extra Help</title><content type='html'>This is a quick update that has improved How To section. A page has been added that shows the movement slowdown effect.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6347345739761252368-8773788335643050589?l=nattam.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nattam.blogspot.com/feeds/8773788335643050589/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6347345739761252368&amp;postID=8773788335643050589' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/8773788335643050589'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/8773788335643050589'/><link rel='alternate' type='text/html' href='http://nattam.blogspot.com/2011/01/alpha-0191-extra-help.html' title='Alpha 0.191 - Extra Help'/><author><name>Naveen Nattam</name><uri>http://www.blogger.com/profile/01606101322086994890</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://3.bp.blogspot.com/_B1YK77hcQHQ/Sf8e3Jn5AKI/AAAAAAAAAg4/F_hgCrcoAuc/S220/IMG_1665.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6347345739761252368.post-6329402253253722166</id><published>2011-01-15T01:22:00.001-05:00</published><updated>2011-01-15T01:22:17.971-05:00</updated><title type='text'>Alpha 0.19 - COINSZ!</title><content type='html'>&lt;object width="480" height="385"&gt;&lt;param name="movie" value="http://www.youtube.com/v/TbbJxt3Ca_0?fs=1&amp;amp;hl=en_US"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/TbbJxt3Ca_0?fs=1&amp;amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6347345739761252368-6329402253253722166?l=nattam.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nattam.blogspot.com/feeds/6329402253253722166/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6347345739761252368&amp;postID=6329402253253722166' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/6329402253253722166'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/6329402253253722166'/><link rel='alternate' type='text/html' href='http://nattam.blogspot.com/2011/01/alpha-019-coinsz.html' title='Alpha 0.19 - COINSZ!'/><author><name>Naveen Nattam</name><uri>http://www.blogger.com/profile/01606101322086994890</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://3.bp.blogspot.com/_B1YK77hcQHQ/Sf8e3Jn5AKI/AAAAAAAAAg4/F_hgCrcoAuc/S220/IMG_1665.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6347345739761252368.post-7021772101354504555</id><published>2011-01-10T23:46:00.001-05:00</published><updated>2011-01-10T23:47:34.099-05:00</updated><title type='text'>Alpha 0.182 - Fists of Fury</title><content type='html'>&lt;object width="480" height="385"&gt;&lt;param name="movie" value="http://www.youtube.com/v/yytAJSvfaQg?fs=1&amp;amp;hl=en_US"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/yytAJSvfaQg?fs=1&amp;amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;Added 2 upgrade levels to the Power Fist. You get CHAIN FIST! You can actually keep steering the power fist after you trigger it.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6347345739761252368-7021772101354504555?l=nattam.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nattam.blogspot.com/feeds/7021772101354504555/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6347345739761252368&amp;postID=7021772101354504555' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/7021772101354504555'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/7021772101354504555'/><link rel='alternate' type='text/html' href='http://nattam.blogspot.com/2011/01/alpha-0182-fists-of-fury.html' title='Alpha 0.182 - Fists of Fury'/><author><name>Naveen Nattam</name><uri>http://www.blogger.com/profile/01606101322086994890</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://3.bp.blogspot.com/_B1YK77hcQHQ/Sf8e3Jn5AKI/AAAAAAAAAg4/F_hgCrcoAuc/S220/IMG_1665.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6347345739761252368.post-5092248617181605709</id><published>2011-01-10T10:29:00.003-05:00</published><updated>2011-01-10T10:30:37.052-05:00</updated><title type='text'>Alpha 0.181 - Foot Fist Way!</title><content type='html'>&lt;object width="480" height="385"&gt;&lt;param name="movie" value="http://www.youtube.com/v/sOjAo34J3E0?fs=1&amp;amp;hl=en_US"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/sOjAo34J3E0?fs=1&amp;amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;The power fist can be activated by pressing 'F'. Its way overpowered right now so I will be balancing it as I go.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6347345739761252368-5092248617181605709?l=nattam.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nattam.blogspot.com/feeds/5092248617181605709/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6347345739761252368&amp;postID=5092248617181605709' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/5092248617181605709'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/5092248617181605709'/><link rel='alternate' type='text/html' href='http://nattam.blogspot.com/2011/01/alpha-0181-foot-fist-way.html' title='Alpha 0.181 - Foot Fist Way!'/><author><name>Naveen Nattam</name><uri>http://www.blogger.com/profile/01606101322086994890</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://3.bp.blogspot.com/_B1YK77hcQHQ/Sf8e3Jn5AKI/AAAAAAAAAg4/F_hgCrcoAuc/S220/IMG_1665.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6347345739761252368.post-5393891142234691925</id><published>2011-01-09T13:17:00.003-05:00</published><updated>2011-01-09T13:39:48.831-05:00</updated><title type='text'>Lies and Boulderdash</title><content type='html'>I have been saying for sometime that I would be making a vast amount of content to test Combo Storm on but this simply ain't happening. Mike Balz caught got a hold of me and told me that this was the wrong way to go. He felt the game was flat out missing features that are breaking the game in its current state. So to go along with Mike here is whats coming up instead:&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;Store&lt;/span&gt;&lt;br /&gt;This is where you will be able to select what weapon load out you want to play with. New weapons will be unlockable by spending cash earned in the arena.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Cash&lt;br /&gt;&lt;/span&gt;To fuel the store&lt;span style="font-weight: bold;"&gt; &lt;span style="font-weight: bold;"&gt;&lt;/span&gt;&lt;/span&gt;as well as add a whole new layer to the game, enemies will now drop cash when they die. The better the combo that kills them, the more cash they drop. Cash will gravitate towards the player as long as he is within reach. The hope is that this will create a need for players to not just run away from enemies. I also feel this will really help the Combo Storm feel like an official 'game'.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Melee&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="font-weight: bold;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;Mike has been on me about this forever. The melee attack will be something to help you out in dire circumstances. Right now the plan is to add it as a throwback that will help push and stun attackers but I want to try playing around with a saber-made-of-light or chainsaw that will do intense damage but be crazy close range.&lt;span style="font-weight: bold;"&gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="font-weight: bold;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;/span&gt;&lt;/span&gt;These are the next updates. I think I will start with cash/melee and then work on the store that will require a ton of design work.&lt;span style="font-weight: bold;"&gt;&lt;span style="font-weight: bold;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6347345739761252368-5393891142234691925?l=nattam.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nattam.blogspot.com/feeds/5393891142234691925/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6347345739761252368&amp;postID=5393891142234691925' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/5393891142234691925'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/5393891142234691925'/><link rel='alternate' type='text/html' href='http://nattam.blogspot.com/2011/01/lies-and-boulderdash.html' title='Lies and Boulderdash'/><author><name>Naveen Nattam</name><uri>http://www.blogger.com/profile/01606101322086994890</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://3.bp.blogspot.com/_B1YK77hcQHQ/Sf8e3Jn5AKI/AAAAAAAAAg4/F_hgCrcoAuc/S220/IMG_1665.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6347345739761252368.post-2124088079346784328</id><published>2011-01-02T19:53:00.000-05:00</published><updated>2011-01-02T19:54:30.140-05:00</updated><title type='text'>Alpha 0.177</title><content type='html'>Small update again. Before setting out to make content I realized adding the pause menu would help encourage people not to shoot me. The escape used to quit you out the main menu automatically. Now it will trigger a simple pause menu that you can choose to quit or resume.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6347345739761252368-2124088079346784328?l=nattam.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nattam.blogspot.com/feeds/2124088079346784328/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6347345739761252368&amp;postID=2124088079346784328' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/2124088079346784328'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/2124088079346784328'/><link rel='alternate' type='text/html' href='http://nattam.blogspot.com/2011/01/alpha-0177.html' title='Alpha 0.177'/><author><name>Naveen Nattam</name><uri>http://www.blogger.com/profile/01606101322086994890</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://3.bp.blogspot.com/_B1YK77hcQHQ/Sf8e3Jn5AKI/AAAAAAAAAg4/F_hgCrcoAuc/S220/IMG_1665.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6347345739761252368.post-7468888671937414646</id><published>2010-12-31T00:12:00.001-05:00</published><updated>2010-12-31T00:12:21.715-05:00</updated><title type='text'>Alpha 0.176</title><content type='html'>No major updates here - I just put the gas can back in. Still working on new content.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6347345739761252368-7468888671937414646?l=nattam.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nattam.blogspot.com/feeds/7468888671937414646/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6347345739761252368&amp;postID=7468888671937414646' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/7468888671937414646'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/7468888671937414646'/><link rel='alternate' type='text/html' href='http://nattam.blogspot.com/2010/12/alpha-0176.html' title='Alpha 0.176'/><author><name>Naveen Nattam</name><uri>http://www.blogger.com/profile/01606101322086994890</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://3.bp.blogspot.com/_B1YK77hcQHQ/Sf8e3Jn5AKI/AAAAAAAAAg4/F_hgCrcoAuc/S220/IMG_1665.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6347345739761252368.post-9169086929324912725</id><published>2010-12-28T11:04:00.002-05:00</published><updated>2010-12-28T11:30:00.104-05:00</updated><title type='text'>Xmas Review and Things to Come</title><content type='html'>Xmas came and went fairly fast but it was tasty and fattening. Best gift was an Amazon Kindle from Laura. I read a ton and read all kinds of crap so this really fits my style. Its lite weight and with the free 3G access I can get books anytime - something that came in handy during travels this season.&lt;br /&gt;&lt;br /&gt;I also gifted myself several times with glorious Steam sales. The best get was Just Cause 2 which I only tried on console and didn't like due to the controls. The PC works incredibly well and allows me to do all the little tricks the game advertised. So far its been incredible and I can't wait to sit down and get some time in. I also finally go the full version of Transformers War For Cybertron and I can't wait to tear into it. I love the the multiplayer in this game - transforming above an enemy and coming down on him with a robo-hammer is just the best.&lt;br /&gt;&lt;br /&gt;So right before flying out for the holidays I made a decision that Combo Storm will be 'released' in March 2011. I plan on the game having plenty of Waves content and the store system. Hopefully I can get the other 2 game modes finished (Endzone and Defense). First step in this process is to add lots of content to do testing. This includes adding a few levels but importantly creating several unique scripts to make the game have an experience curve. Right now it goes from easy wave to super hard. What I am going to do is add several short levels where you fight easy groups and then slowly ramp up to longer levels with lots of waves but also mix in short incredibly difficult waves. A lot of planning will be needed to get this working but I think its going help force me to sit down and tweak the game (that is once all the content is done).&lt;br /&gt;&lt;br /&gt;I will need a lot of testers at that point and I may start paying people in some cheap games off Steam.&lt;br /&gt;&lt;br /&gt;As always, keep watching.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6347345739761252368-9169086929324912725?l=nattam.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nattam.blogspot.com/feeds/9169086929324912725/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6347345739761252368&amp;postID=9169086929324912725' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/9169086929324912725'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/9169086929324912725'/><link rel='alternate' type='text/html' href='http://nattam.blogspot.com/2010/12/xmas-review-and-things-to-come.html' title='Xmas Review and Things to Come'/><author><name>Naveen Nattam</name><uri>http://www.blogger.com/profile/01606101322086994890</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://3.bp.blogspot.com/_B1YK77hcQHQ/Sf8e3Jn5AKI/AAAAAAAAAg4/F_hgCrcoAuc/S220/IMG_1665.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6347345739761252368.post-1017067931694271919</id><published>2010-12-15T11:28:00.002-05:00</published><updated>2010-12-15T13:19:58.039-05:00</updated><title type='text'>Low Maintenance</title><content type='html'>A co-worker was talking about playing Shank and how it was "a game with low maintenance." I think the point he was trying to make was about the game is just pure action - there were no complicated decisions or heavy story to slog through - its just a game at its beat-the-fuck-out-of-everything core.&lt;br /&gt;&lt;br /&gt;This got me thinking about how I have been picky recently about the types of games I play with my limited free time. I tend to ignore games that have no choice elements that relate to gameplay (choices between upgrades, some kind of leveling system) and even with the ones that I consider I get even choosier. I feel like this prevents me from playing and enjoying a lot of games that exist.&lt;br /&gt;&lt;br /&gt;With this in mind, I went home and started up the Transforms War for Cybertron Demo. I had never really thought about playing this game knowing that the campaign was really just a straight-forward action game with no real customization. boy I am an idiot. Within moments of transforming and opening fire on another robot I was hooked. I'm excited to get a copy and play that game and telling that part of my brain that would normally make me stop playing these games to just shut up.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6347345739761252368-1017067931694271919?l=nattam.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nattam.blogspot.com/feeds/1017067931694271919/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6347345739761252368&amp;postID=1017067931694271919' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/1017067931694271919'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/1017067931694271919'/><link rel='alternate' type='text/html' href='http://nattam.blogspot.com/2010/12/low-maintenance.html' title='Low Maintenance'/><author><name>Naveen Nattam</name><uri>http://www.blogger.com/profile/01606101322086994890</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://3.bp.blogspot.com/_B1YK77hcQHQ/Sf8e3Jn5AKI/AAAAAAAAAg4/F_hgCrcoAuc/S220/IMG_1665.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6347345739761252368.post-1451780363927739439</id><published>2010-12-12T16:02:00.002-05:00</published><updated>2010-12-12T16:02:50.240-05:00</updated><title type='text'>Alpha 0.17 - HUD and Warnings!</title><content type='html'>&lt;object width="480" height="385"&gt;&lt;param name="movie" value="http://www.youtube.com/v/RbfENLuJrF0?fs=1&amp;amp;hl=en_US"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/RbfENLuJrF0?fs=1&amp;amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;Check out the slightly new hotness!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6347345739761252368-1451780363927739439?l=nattam.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nattam.blogspot.com/feeds/1451780363927739439/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6347345739761252368&amp;postID=1451780363927739439' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/1451780363927739439'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/1451780363927739439'/><link rel='alternate' type='text/html' href='http://nattam.blogspot.com/2010/12/check-out-slightly-new-hotness.html' title='Alpha 0.17 - HUD and Warnings!'/><author><name>Naveen Nattam</name><uri>http://www.blogger.com/profile/01606101322086994890</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://3.bp.blogspot.com/_B1YK77hcQHQ/Sf8e3Jn5AKI/AAAAAAAAAg4/F_hgCrcoAuc/S220/IMG_1665.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6347345739761252368.post-263158126973761114</id><published>2010-12-08T02:47:00.001-05:00</published><updated>2010-12-08T02:48:27.875-05:00</updated><title type='text'>Alpha 0.164 - The Intestine!</title><content type='html'>&lt;object width="480" height="385"&gt;&lt;param name="movie" value="http://www.youtube.com/v/JMmrf-UYAfg?fs=1&amp;amp;hl=en_US"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/JMmrf-UYAfg?fs=1&amp;amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;Here is a quick peak at a new level I'm working on. Try it out!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6347345739761252368-263158126973761114?l=nattam.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nattam.blogspot.com/feeds/263158126973761114/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6347345739761252368&amp;postID=263158126973761114' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/263158126973761114'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/263158126973761114'/><link rel='alternate' type='text/html' href='http://nattam.blogspot.com/2010/12/alpha-0164-intestine.html' title='Alpha 0.164 - The Intestine!'/><author><name>Naveen Nattam</name><uri>http://www.blogger.com/profile/01606101322086994890</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://3.bp.blogspot.com/_B1YK77hcQHQ/Sf8e3Jn5AKI/AAAAAAAAAg4/F_hgCrcoAuc/S220/IMG_1665.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6347345739761252368.post-4818711752077170220</id><published>2010-12-07T01:23:00.002-05:00</published><updated>2010-12-07T01:25:34.223-05:00</updated><title type='text'>Alpha 0.163 now with new HUD!</title><content type='html'>&lt;object width="480" height="385"&gt;&lt;param name="movie" value="http://www.youtube.com/v/DPx5cp2FYHo?fs=1&amp;amp;hl=en_US"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/DPx5cp2FYHo?fs=1&amp;amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;Mike Balcerzak is a man who needs all the praise in the world. The guy is a hell of an artist and proves it over and over again. He is constantly practicing and refining his form and always reminds me to never stop trying.&lt;br /&gt;&lt;br /&gt;With that in mind, check out and early preview of Mike's new HUD design for Combo Storm. This is an early 'rip' from a png but he just got me a psd so I'll need to tear that apart and put it in more properly.&lt;br /&gt;&lt;br /&gt;You also may notice some new tunes...the Tron Legacy Soundtrack came out and things will never be the same.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6347345739761252368-4818711752077170220?l=nattam.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nattam.blogspot.com/feeds/4818711752077170220/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6347345739761252368&amp;postID=4818711752077170220' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/4818711752077170220'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/4818711752077170220'/><link rel='alternate' type='text/html' href='http://nattam.blogspot.com/2010/12/alpha-0163-now-with-new-hud.html' title='Alpha 0.163 now with new HUD!'/><author><name>Naveen Nattam</name><uri>http://www.blogger.com/profile/01606101322086994890</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://3.bp.blogspot.com/_B1YK77hcQHQ/Sf8e3Jn5AKI/AAAAAAAAAg4/F_hgCrcoAuc/S220/IMG_1665.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6347345739761252368.post-4525222480464426620</id><published>2010-12-06T01:27:00.003-05:00</published><updated>2010-12-06T01:50:41.824-05:00</updated><title type='text'>About 0.161</title><content type='html'>&lt;span style="font-style: italic;"&gt;NOTE: Alpha 0.16 had a major bug in it that caused you to not be able to beat a level. This has been corrected with 0.161&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;I put a new build up (Alpha 0.161). This contains a few new features including the Level Generator. Here is how it breaks down:&lt;br /&gt;&lt;br /&gt;Each level consists of 2 things&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Map&lt;/li&gt;&lt;li&gt;Script for the way enemies spawn on that map (unique to each mode)&lt;/li&gt;&lt;/ul&gt;To create a level, a rating is generated from your stats (right now its just the number of times you've beaten a level). First a map is randomly selected based on your rating (the map rating has to be &lt;= your rating). The rating of the map is deducted from the generated rating. After that, a set of scripts for that map are looked at. The script with the rating that can use up the remainder of the generated rating left will be chosen. What this means is that you can get a hard map but an easier script to balance it out. I have to fill in more maps/scripts to play around with this system which will be my next task.&lt;br /&gt;&lt;br /&gt;In the current build you can see it work a little. There are 2 maps. The first map (the map you are used to seeing) has a 0 rating but 2 scripts (the first being 0 and the second being a 10). The second map as a rating of 10 (its a much harder map to navigate) but with only 1 script with a rating of 0. If you can beat at least 1 level you will unlock the harder maps/scripts. At least...you should :)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6347345739761252368-4525222480464426620?l=nattam.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nattam.blogspot.com/feeds/4525222480464426620/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6347345739761252368&amp;postID=4525222480464426620' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/4525222480464426620'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/4525222480464426620'/><link rel='alternate' type='text/html' href='http://nattam.blogspot.com/2010/12/about-016.html' title='About 0.161'/><author><name>Naveen Nattam</name><uri>http://www.blogger.com/profile/01606101322086994890</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://3.bp.blogspot.com/_B1YK77hcQHQ/Sf8e3Jn5AKI/AAAAAAAAAg4/F_hgCrcoAuc/S220/IMG_1665.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6347345739761252368.post-8129147090706619016</id><published>2010-12-03T15:09:00.002-05:00</published><updated>2010-12-03T15:20:29.026-05:00</updated><title type='text'>Stuff all over the place!</title><content type='html'>I have been a busy bee. I can't get into to the details of everything but I figured I'd post an update.&lt;br /&gt;&lt;br /&gt;Some initial things were how the holidays went. We were able to grab Kinect for the cluster of people that were at my parent's place. Overall it was a raging success. We had some issues with some of the menus (children had to learn what "SIT DOWN NOW" means) but once we got through that mess it was a near instant success. Dance Dance whatever pretty much stole the show but Kinect Adventures (the bundled game) was pretty damn satisfying. I feel Kinect is a bigger deal then the Wii's motion control - and I chock that up to not having to use any remotes.&lt;br /&gt;&lt;br /&gt;On the homefront, I've been working on Combo Storm a little here and there. The goal now is to get the random level selection system working and provide more content (which will also let me play with more with level design). I've been adding some smaller elements when I don't have enough time and I tried to throw in a "stake gun" but it only revealed wholes in the code - in this case 2 actions fighting for control of the same variable on an Agent. I'm going to write a little helper object that can help actions "take control" of the variable and deny others from modifying it during that time. &lt;br /&gt;&lt;br /&gt;As always..stay tuned.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6347345739761252368-8129147090706619016?l=nattam.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nattam.blogspot.com/feeds/8129147090706619016/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6347345739761252368&amp;postID=8129147090706619016' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/8129147090706619016'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/8129147090706619016'/><link rel='alternate' type='text/html' href='http://nattam.blogspot.com/2010/12/stuff-all-over-place.html' title='Stuff all over the place!'/><author><name>Naveen Nattam</name><uri>http://www.blogger.com/profile/01606101322086994890</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://3.bp.blogspot.com/_B1YK77hcQHQ/Sf8e3Jn5AKI/AAAAAAAAAg4/F_hgCrcoAuc/S220/IMG_1665.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6347345739761252368.post-2496917960752817061</id><published>2010-11-23T02:03:00.001-05:00</published><updated>2010-11-23T02:05:14.068-05:00</updated><title type='text'>Idle Hands make the Devil's Programmer</title><content type='html'>So I was attempting to put in a new gun before I head home for the holidays. All I did in the end was expose several holes in the weapons/status effect systems in the game. With that in mind I started staring at the code trying to fix them - BAD IDEA. I closed down the solution and told myself "this is what a notebook and time away from the comp are for - solving issues like this." Always need a plan, not just idle hands at the keyboard.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6347345739761252368-2496917960752817061?l=nattam.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nattam.blogspot.com/feeds/2496917960752817061/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6347345739761252368&amp;postID=2496917960752817061' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/2496917960752817061'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/2496917960752817061'/><link rel='alternate' type='text/html' href='http://nattam.blogspot.com/2010/11/idle-hands-make-devils-programmer.html' title='Idle Hands make the Devil&apos;s Programmer'/><author><name>Naveen Nattam</name><uri>http://www.blogger.com/profile/01606101322086994890</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://3.bp.blogspot.com/_B1YK77hcQHQ/Sf8e3Jn5AKI/AAAAAAAAAg4/F_hgCrcoAuc/S220/IMG_1665.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6347345739761252368.post-8351410859540360375</id><published>2010-11-19T16:32:00.001-05:00</published><updated>2010-11-19T16:33:19.838-05:00</updated><title type='text'>I Turn to You</title><content type='html'>Forgot to post this update that shows off the improved turning (which was a big problem for the Streakers).&lt;br /&gt;&lt;br /&gt;&lt;object width="480" height="385"&gt;&lt;param name="movie" value="http://www.youtube.com/v/Sfq2D786UUY?fs=1&amp;amp;hl=en_US"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/Sfq2D786UUY?fs=1&amp;amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6347345739761252368-8351410859540360375?l=nattam.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nattam.blogspot.com/feeds/8351410859540360375/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6347345739761252368&amp;postID=8351410859540360375' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/8351410859540360375'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/8351410859540360375'/><link rel='alternate' type='text/html' href='http://nattam.blogspot.com/2010/11/forgot-to-post-this-update-that-shows.html' title='I Turn to You'/><author><name>Naveen Nattam</name><uri>http://www.blogger.com/profile/01606101322086994890</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://3.bp.blogspot.com/_B1YK77hcQHQ/Sf8e3Jn5AKI/AAAAAAAAAg4/F_hgCrcoAuc/S220/IMG_1665.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6347345739761252368.post-4727376328968837418</id><published>2010-11-14T01:52:00.002-05:00</published><updated>2010-11-14T01:52:48.555-05:00</updated><title type='text'>Enter the Streaker</title><content type='html'>New enemy. Launches row of vomit at you. Very bad. Has problems that cause him to snap and jitter - I'm gonna need to work on those.&lt;br /&gt;&lt;br /&gt;&lt;object width="480" height="385"&gt;&lt;param name="movie" value="http://www.youtube.com/v/i341rwEEe88?fs=1&amp;amp;hl=en_US"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/i341rwEEe88?fs=1&amp;amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6347345739761252368-4727376328968837418?l=nattam.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nattam.blogspot.com/feeds/4727376328968837418/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6347345739761252368&amp;postID=4727376328968837418' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/4727376328968837418'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/4727376328968837418'/><link rel='alternate' type='text/html' href='http://nattam.blogspot.com/2010/11/enter-streaker.html' title='Enter the Streaker'/><author><name>Naveen Nattam</name><uri>http://www.blogger.com/profile/01606101322086994890</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://3.bp.blogspot.com/_B1YK77hcQHQ/Sf8e3Jn5AKI/AAAAAAAAAg4/F_hgCrcoAuc/S220/IMG_1665.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6347345739761252368.post-1191217513644938957</id><published>2010-11-11T21:53:00.003-05:00</published><updated>2010-11-11T21:54:01.744-05:00</updated><title type='text'>The Mouse is in the House</title><content type='html'>Yo dawg I heard you like mouse support in menus so we put more mouse support in your menus.&lt;br /&gt;&lt;br /&gt;&lt;object width="480" height="385"&gt;&lt;param name="movie" value="http://www.youtube.com/v/TRy6I24sFIg?fs=1&amp;amp;hl=en_US"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/TRy6I24sFIg?fs=1&amp;amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6347345739761252368-1191217513644938957?l=nattam.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nattam.blogspot.com/feeds/1191217513644938957/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6347345739761252368&amp;postID=1191217513644938957' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/1191217513644938957'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/1191217513644938957'/><link rel='alternate' type='text/html' href='http://nattam.blogspot.com/2010/11/mouse-is-in-house.html' title='The Mouse is in the House'/><author><name>Naveen Nattam</name><uri>http://www.blogger.com/profile/01606101322086994890</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://3.bp.blogspot.com/_B1YK77hcQHQ/Sf8e3Jn5AKI/AAAAAAAAAg4/F_hgCrcoAuc/S220/IMG_1665.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6347345739761252368.post-110688229336405361</id><published>2010-11-10T02:05:00.001-05:00</published><updated>2010-11-10T02:06:37.296-05:00</updated><title type='text'>Anyone can prove anything with statistics</title><content type='html'>Got basic versions of the Stats and How To (Tutorial) sections up.&lt;br /&gt;&lt;br /&gt;&lt;object width="480" height="385"&gt;&lt;param name="movie" value="http://www.youtube.com/v/2Y_uk4mO-IE?fs=1&amp;amp;hl=en_US"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/2Y_uk4mO-IE?fs=1&amp;amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6347345739761252368-110688229336405361?l=nattam.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nattam.blogspot.com/feeds/110688229336405361/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6347345739761252368&amp;postID=110688229336405361' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/110688229336405361'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/110688229336405361'/><link rel='alternate' type='text/html' href='http://nattam.blogspot.com/2010/11/anyone-can-prove-anything-with.html' title='Anyone can prove anything with statistics'/><author><name>Naveen Nattam</name><uri>http://www.blogger.com/profile/01606101322086994890</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://3.bp.blogspot.com/_B1YK77hcQHQ/Sf8e3Jn5AKI/AAAAAAAAAg4/F_hgCrcoAuc/S220/IMG_1665.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6347345739761252368.post-5808185056492784735</id><published>2010-11-08T00:27:00.003-05:00</published><updated>2010-11-08T00:30:51.727-05:00</updated><title type='text'>Menus and the women who loved them</title><content type='html'>I really like a good menu. When you start a game up it is usually the first thing you see and for me its such a deciding factor for how the next 10 minutes will go. With that in mind, I'm taking extra steps to make sure Combo Storm puts its best foot forward when you start it up. So what is presented below is the first couple of steps towards that. I'd like to hear what you think!&lt;br /&gt;&lt;br /&gt;&lt;object width="480" height="385"&gt;&lt;param name="movie" value="http://www.youtube.com/v/Q9iE_lkX3Ug?fs=1&amp;amp;hl=en_US"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/Q9iE_lkX3Ug?fs=1&amp;amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6347345739761252368-5808185056492784735?l=nattam.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nattam.blogspot.com/feeds/5808185056492784735/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6347345739761252368&amp;postID=5808185056492784735' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/5808185056492784735'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/5808185056492784735'/><link rel='alternate' type='text/html' href='http://nattam.blogspot.com/2010/11/menus-and-women-who-loved-them.html' title='Menus and the women who loved them'/><author><name>Naveen Nattam</name><uri>http://www.blogger.com/profile/01606101322086994890</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://3.bp.blogspot.com/_B1YK77hcQHQ/Sf8e3Jn5AKI/AAAAAAAAAg4/F_hgCrcoAuc/S220/IMG_1665.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6347345739761252368.post-2672589139518712543</id><published>2010-11-01T22:40:00.002-05:00</published><updated>2010-11-01T22:43:12.888-05:00</updated><title type='text'>Opening the doors to the lab..</title><content type='html'>&lt;a href="http://temp.naveennattam.com/Unity/WebPlayer/WebPlayer.html"&gt;Here is something I just started working on&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Use the left mouse button to click on the gray square to make the green character move. The red ones will chase you. You can press Q to make them stop and W to start them back up again.&lt;br /&gt;&lt;br /&gt;I'll explain more later! I want to try Death Spank before bed!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6347345739761252368-2672589139518712543?l=nattam.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nattam.blogspot.com/feeds/2672589139518712543/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6347345739761252368&amp;postID=2672589139518712543' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/2672589139518712543'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/2672589139518712543'/><link rel='alternate' type='text/html' href='http://nattam.blogspot.com/2010/11/here-is-something-i-just-started.html' title='Opening the doors to the lab..'/><author><name>Naveen Nattam</name><uri>http://www.blogger.com/profile/01606101322086994890</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://3.bp.blogspot.com/_B1YK77hcQHQ/Sf8e3Jn5AKI/AAAAAAAAAg4/F_hgCrcoAuc/S220/IMG_1665.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6347345739761252368.post-2958809676910631975</id><published>2010-10-11T09:13:00.002-05:00</published><updated>2010-10-11T09:42:19.963-05:00</updated><title type='text'>There is water at the bottom of the ocean</title><content type='html'>I feel with this blog I've been letting the days go by....&lt;br /&gt;&lt;br /&gt;Allright so lets play some catchup shall we? After the IGDA showcase I decided to take an extended break and have done very little in the realm of side-projectism. I got some basic code running for a project I'm doing with a friend but even after that I took a break. This previous week was my first man-week in a long time. Don't know what man-week is? That's when your significant other who is exteremly good at keeping you in check leaves for a bit and you go hog-wild. Pretty much at the same time a slew of awesome games came out and pulled me away from working after work. Tomb Raider GoL, Dead Rising 2, Reach, Minecraft - all of these things are ruining Naveen Nattam.&lt;br /&gt;&lt;br /&gt;Due to unfortunate circumstances, Laura is staying away an extra week but I've decided to seize the day and take back my life from utter slobishness. I am going to sit down tonight and get back into the lab. I have a few specific tasks to work on and hopefully I can keep it to about 2 or so hours so I can still enjoy some gaming with the TV turned all the way up.&lt;br /&gt;&lt;br /&gt;Oh another note! I finally decided on a "complete framework" for Combo Storm - what the final product will be like. Basically its going to boil down to Achievements. When you enter the game, you only have one option to enter the arena. The arena that is picked and the enemies that show up will be 'randomly chosen' based on your current stats. On top of that, I want to implement an achievements system that is filled to brim. The way to 'beat' the game is to get em all.  I think this will really fit for Combo Storm and finally put the game in context - which is something I seem to leave behind a lot.&lt;br /&gt;&lt;br /&gt;Exciting times up ahead. As always stay tuned.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6347345739761252368-2958809676910631975?l=nattam.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nattam.blogspot.com/feeds/2958809676910631975/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6347345739761252368&amp;postID=2958809676910631975' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/2958809676910631975'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/2958809676910631975'/><link rel='alternate' type='text/html' href='http://nattam.blogspot.com/2010/10/there-is-water-at-bottom-of-ocean.html' title='There is water at the bottom of the ocean'/><author><name>Naveen Nattam</name><uri>http://www.blogger.com/profile/01606101322086994890</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://3.bp.blogspot.com/_B1YK77hcQHQ/Sf8e3Jn5AKI/AAAAAAAAAg4/F_hgCrcoAuc/S220/IMG_1665.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6347345739761252368.post-1818142826355835467</id><published>2010-09-12T12:41:00.003-05:00</published><updated>2010-09-12T12:49:48.961-05:00</updated><title type='text'>IGDA Showcase!</title><content type='html'>So I've been making updates to Combo Storm but not really posting about them so allow me to explain.&lt;br /&gt;&lt;br /&gt;My buddy Grant Shonkwiller (check his blog out on the right side there) runs the Philly chapter of the IGDA. He's pretty dedicated to the game dev community and he invited me to come show off Combo Storm at the Showcase they were putting on. It was just before this point that I told myself I was not going to work on the game anymore due to personal reasons (it was going from being fun to being stressful). Grant's invitation simply turned my mind around. After talking with Laura about it I decided I was going to do this for me and not really go after seeking approval (though hey who doesn't love that!?). So here are 2 new vids - one of the version I took to the show (which you can download on the right) and the other was a funny reaction from some guys at the showcase. Enjoy!&lt;br /&gt;&lt;br /&gt;&lt;object width="480" height="385"&gt;&lt;param name="movie" value="http://www.youtube.com/v/x4V0ZfW8uFA?fs=1&amp;amp;hl=en_US"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/x4V0ZfW8uFA?fs=1&amp;amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;object width="480" height="385"&gt;&lt;param name="movie" value="http://www.youtube.com/v/Wrm51fvKK1g?fs=1&amp;amp;hl=en_US"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/Wrm51fvKK1g?fs=1&amp;amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;And here are some pics:&lt;br /&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_B1YK77hcQHQ/TI0SOxBWgGI/AAAAAAAAA34/NQSAiMpjOCA/s1600/IMG_20100911_184613.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 299px;" src="http://1.bp.blogspot.com/_B1YK77hcQHQ/TI0SOxBWgGI/AAAAAAAAA34/NQSAiMpjOCA/s400/IMG_20100911_184613.jpg" alt="" id="BLOGGER_PHOTO_ID_5516085163485200482" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;My man Mike Balz plays the game and is being his super supportive self.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_B1YK77hcQHQ/TI0SNnenwEI/AAAAAAAAA3w/PepETOUGPck/s1600/IMG_20100911_183721.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 299px;" src="http://1.bp.blogspot.com/_B1YK77hcQHQ/TI0SNnenwEI/AAAAAAAAA3w/PepETOUGPck/s400/IMG_20100911_183721.jpg" alt="" id="BLOGGER_PHOTO_ID_5516085143743742018" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;The G-schonk comes by again to take on the zombie swarms.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_B1YK77hcQHQ/TI0SNMiM4pI/AAAAAAAAA3o/Rvwh1tvQN4A/s1600/IMG_20100911_184415.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 299px;" src="http://4.bp.blogspot.com/_B1YK77hcQHQ/TI0SNMiM4pI/AAAAAAAAA3o/Rvwh1tvQN4A/s400/IMG_20100911_184415.jpg" alt="" id="BLOGGER_PHOTO_ID_5516085136511001234" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Matt Brenner graces me with his time to take the game on. He got several Combo Storms (10 combos in 10 seconds)...that reminds me..I need achievements!&lt;br /&gt;&lt;br /&gt;Thanks again to everyone who stopped by for even a second to glance at the game and thanks to IGDA Philly for putting on a hell of a show!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6347345739761252368-1818142826355835467?l=nattam.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nattam.blogspot.com/feeds/1818142826355835467/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6347345739761252368&amp;postID=1818142826355835467' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/1818142826355835467'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/1818142826355835467'/><link rel='alternate' type='text/html' href='http://nattam.blogspot.com/2010/09/igda-showcase.html' title='IGDA Showcase!'/><author><name>Naveen Nattam</name><uri>http://www.blogger.com/profile/01606101322086994890</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://3.bp.blogspot.com/_B1YK77hcQHQ/Sf8e3Jn5AKI/AAAAAAAAAg4/F_hgCrcoAuc/S220/IMG_1665.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_B1YK77hcQHQ/TI0SOxBWgGI/AAAAAAAAA34/NQSAiMpjOCA/s72-c/IMG_20100911_184613.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6347345739761252368.post-8670576022918757398</id><published>2010-09-10T07:52:00.001-05:00</published><updated>2010-09-10T07:53:28.877-05:00</updated><title type='text'>Proto 0.55</title><content type='html'>I am going to be putting my game up in the IGDA Philly Showcase this Saturday so I decided to go against my word and do some more work. I'll post more later but check this out in the mean time.&lt;br /&gt;&lt;br /&gt;&lt;object width="480" height="385"&gt;&lt;param name="movie" value="http://www.youtube.com/v/ZToY4SmOcgk?fs=1&amp;amp;hl=en_US"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/ZToY4SmOcgk?fs=1&amp;amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6347345739761252368-8670576022918757398?l=nattam.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nattam.blogspot.com/feeds/8670576022918757398/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6347345739761252368&amp;postID=8670576022918757398' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/8670576022918757398'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/8670576022918757398'/><link rel='alternate' type='text/html' href='http://nattam.blogspot.com/2010/09/proto-055.html' title='Proto 0.55'/><author><name>Naveen Nattam</name><uri>http://www.blogger.com/profile/01606101322086994890</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://3.bp.blogspot.com/_B1YK77hcQHQ/Sf8e3Jn5AKI/AAAAAAAAAg4/F_hgCrcoAuc/S220/IMG_1665.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6347345739761252368.post-547511162479980950</id><published>2010-08-30T07:41:00.002-05:00</published><updated>2010-08-30T07:46:00.857-05:00</updated><title type='text'>Taking a Toll</title><content type='html'>As I mentioned in the previous post, working solo can be rather difficult. After this weekend, I decided its time to take an extended "break" from Combo Storm and work on some other stuff for awhile. I have a project I'm working on with a friend and its been slow coming mostly due to business and ComboStorm. I think I'm going to switch gears and focus on that for awhile.&lt;br /&gt;&lt;br /&gt;I like working on my game but I think I've been stressing out too much on it. Part of me is turning it from "this is fun" to "zomg must do or else fail and die!" - its taking it toll on me and I feel Laura too.&lt;br /&gt;&lt;br /&gt;So I'm not going to stop doing work at home, I'm just going to dedicate more time to cooperative projects exclusively. I think some fun stuff is brewing. Also, I'm going to play more SC2 (even if my gut instinct tells me to play some other game). I woke up early again cause of that bastard cat and finished a mission and forgot how much fun the game can be when you go in with a proper battle plan.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6347345739761252368-547511162479980950?l=nattam.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nattam.blogspot.com/feeds/547511162479980950/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6347345739761252368&amp;postID=547511162479980950' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/547511162479980950'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/547511162479980950'/><link rel='alternate' type='text/html' href='http://nattam.blogspot.com/2010/08/taking-toll.html' title='Taking a Toll'/><author><name>Naveen Nattam</name><uri>http://www.blogger.com/profile/01606101322086994890</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://3.bp.blogspot.com/_B1YK77hcQHQ/Sf8e3Jn5AKI/AAAAAAAAAg4/F_hgCrcoAuc/S220/IMG_1665.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6347345739761252368.post-8329816614393303005</id><published>2010-08-24T07:42:00.003-05:00</published><updated>2010-08-24T07:56:34.547-05:00</updated><title type='text'>Making it for me</title><content type='html'>Working solo on a project can be rather tiresome. The constant loop I find myself in is ultimately wanting to talk about my game all the time and giggle over all the little things can have been done and can be done to make it more awesome but realizing I have to force these conversations on my friends and family. If I was working with someone else, I'd imagine it'd be natural to be constantly excited with them. I tend hit my lowest points when this thought grows too strong - I simply enter the "wtf is this all about" phase. It is not fun.&lt;br /&gt;&lt;br /&gt;I hit one of those on Sunday night after implementing all the upgrades. I was so excited about it and wanted to talk about it...but found myself sort of staring at the wall. That led to Monday which just sucked. Laura was being incredibly sweet to me - she made my favorite Mozzarella sandwich. I tried to be a little more cheerful to show I cared but was finding it difficult. So my sulking continued all the way till bed time. It was there that Laura said the most meaningful thing to me. I won't give the exact words but rough translation (to me) was "So, is this what your gonna do? Get up."&lt;br /&gt;&lt;br /&gt;And I did.&lt;br /&gt;&lt;br /&gt;New features coming to Combo Storm&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Movement speed being modified based on how far away you are moving from your heading. This means you will go slower if you are firing and moving backwards.&lt;/li&gt;&lt;li&gt;Power Pads - these are fixed areas that when you come in contact will grant a boost. Right now the list has giving you a super powered weapon as long as you are in contact, a temporary speed boost, and am auto-turret.&lt;/li&gt;&lt;li&gt;New "Spawner" enemy type.&lt;/li&gt;&lt;li&gt;Very far down the road: an "AI Director" to drop in enemies at unexpected times&lt;/li&gt;&lt;/ul&gt;Good night and tell my wife thanks.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6347345739761252368-8329816614393303005?l=nattam.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nattam.blogspot.com/feeds/8329816614393303005/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6347345739761252368&amp;postID=8329816614393303005' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/8329816614393303005'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/8329816614393303005'/><link rel='alternate' type='text/html' href='http://nattam.blogspot.com/2010/08/making-it-for-me.html' title='Making it for me'/><author><name>Naveen Nattam</name><uri>http://www.blogger.com/profile/01606101322086994890</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://3.bp.blogspot.com/_B1YK77hcQHQ/Sf8e3Jn5AKI/AAAAAAAAAg4/F_hgCrcoAuc/S220/IMG_1665.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6347345739761252368.post-1937732182278434431</id><published>2010-08-22T15:32:00.000-05:00</published><updated>2010-08-22T15:33:47.052-05:00</updated><title type='text'>Too Hard!</title><content type='html'>Quick update:&lt;br /&gt;&lt;br /&gt;&lt;a href="http://temp.naveennattam.com/Game/ComboStorm_Proto_0.51.exe"&gt;DOWNLOAD&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;I reduced the difficulty to get the first tier of upgrades. Keep trying for that Chain Laser, its awesome. I guarantee it.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6347345739761252368-1937732182278434431?l=nattam.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nattam.blogspot.com/feeds/1937732182278434431/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6347345739761252368&amp;postID=1937732182278434431' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/1937732182278434431'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/1937732182278434431'/><link rel='alternate' type='text/html' href='http://nattam.blogspot.com/2010/08/too-hard.html' title='Too Hard!'/><author><name>Naveen Nattam</name><uri>http://www.blogger.com/profile/01606101322086994890</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://3.bp.blogspot.com/_B1YK77hcQHQ/Sf8e3Jn5AKI/AAAAAAAAAg4/F_hgCrcoAuc/S220/IMG_1665.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6347345739761252368.post-6411751640016637696</id><published>2010-08-22T12:01:00.002-05:00</published><updated>2010-08-22T12:11:41.456-05:00</updated><title type='text'>Light it on fire!</title><content type='html'>&lt;object width="480" height="385"&gt;&lt;param name="movie" value="http://www.youtube.com/v/yFUXMsTF2hI?fs=1&amp;amp;hl=en_US"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/yFUXMsTF2hI?fs=1&amp;amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://temp.naveennattam.com/Game/ComboStorm_Proto_0.5.exe"&gt;DOWNLOAD&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;This prototype is all about upgrades!&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;When a combo is made, the weapons involved gain some of those points towards leveling up.&lt;br /&gt;&lt;/li&gt;&lt;li&gt;The pistol (Left Mouse Button) now has 3 levels&lt;br /&gt;&lt;/li&gt;&lt;li&gt;The laser (Right Mouse Button) now has 3 levels&lt;/li&gt;&lt;li&gt;All new level showing off blocking geometry (well blocking tiles really)&lt;br /&gt;&lt;/li&gt;&lt;li&gt;All new wave configurations - 7 waves now present!&lt;/li&gt;&lt;li&gt;New music!&lt;/li&gt;&lt;li&gt;Updated HUD - the life bar has been removed (rely on the screen darkening). Weapons now show the current level and % till upgrade (0-1).&lt;/li&gt;&lt;/ul&gt;Protips: Keep the combos up, especially 1-2-3 (which is 2 lefts and 1 right) to get the weapon experience flowing. Another easy one is gas can (Spacebar) and laser the victims (Right).&lt;br /&gt;&lt;br /&gt;Lots of Bothians died to bring you this prototype. They even included a video to entice you. Don't let their deaths be for nothing . Hit me up with feedback!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6347345739761252368-6411751640016637696?l=nattam.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nattam.blogspot.com/feeds/6411751640016637696/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6347345739761252368&amp;postID=6411751640016637696' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/6411751640016637696'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/6411751640016637696'/><link rel='alternate' type='text/html' href='http://nattam.blogspot.com/2010/08/light-it-on-fire.html' title='Light it on fire!'/><author><name>Naveen Nattam</name><uri>http://www.blogger.com/profile/01606101322086994890</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://3.bp.blogspot.com/_B1YK77hcQHQ/Sf8e3Jn5AKI/AAAAAAAAAg4/F_hgCrcoAuc/S220/IMG_1665.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6347345739761252368.post-7966671899963977590</id><published>2010-08-21T01:12:00.001-05:00</published><updated>2010-08-21T01:14:01.820-05:00</updated><title type='text'>...to see how it feels</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_B1YK77hcQHQ/TG9udNr2loI/AAAAAAAAA3Y/9IhZYXHgfKQ/s1600/ShooterGame+2010-08-21+02-10-51-48.bmp"&gt;&lt;img style="cursor: pointer; width: 400px; height: 300px;" src="http://4.bp.blogspot.com/_B1YK77hcQHQ/TG9udNr2loI/AAAAAAAAA3Y/9IhZYXHgfKQ/s400/ShooterGame+2010-08-21+02-10-51-48.bmp" alt="" id="BLOGGER_PHOTO_ID_5507742317466261122" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Here is a little sneak preview of the new upgrade to the laser gun...CHAIN LAZERS!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6347345739761252368-7966671899963977590?l=nattam.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nattam.blogspot.com/feeds/7966671899963977590/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6347345739761252368&amp;postID=7966671899963977590' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/7966671899963977590'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/7966671899963977590'/><link rel='alternate' type='text/html' href='http://nattam.blogspot.com/2010/08/to-see-how-it-feels.html' title='...to see how it feels'/><author><name>Naveen Nattam</name><uri>http://www.blogger.com/profile/01606101322086994890</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://3.bp.blogspot.com/_B1YK77hcQHQ/Sf8e3Jn5AKI/AAAAAAAAAg4/F_hgCrcoAuc/S220/IMG_1665.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_B1YK77hcQHQ/TG9udNr2loI/AAAAAAAAA3Y/9IhZYXHgfKQ/s72-c/ShooterGame+2010-08-21+02-10-51-48.bmp' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6347345739761252368.post-1735883520253686419</id><published>2010-08-20T00:05:00.002-05:00</published><updated>2010-08-20T00:12:01.251-05:00</updated><title type='text'>In the lab...</title><content type='html'>Been a while since I posted, so I figured I should let y'all on in.&lt;br /&gt;&lt;br /&gt;Amidst utter madness and imbalance going on right now, I've still been dedicated to Combo Storm. I really do feel that this is finally going to be the 'game.' So among the many things post-charger the newest system to be added is Weapon Upgrades.&lt;br /&gt;&lt;br /&gt;Here is how it works: When you perform a combo, you do some bonus damage - that bonus damage is also considered combo points. A portion of those points get added to each weapon that was involved in the combo. Once you earn enough points with a weapon, it will upgrade. My hopes with this is to create a bit of "level strategy" where you will want particular upgrades to help with waves at different points in a level.&lt;br /&gt;&lt;br /&gt;Right now upgrades have been kind of lame - I just have the main gun shoot faster, etc. I'm going to spend sometime this brewing up some fun ideas and then wrapping that up for a new proto. What I'm hoping is the the upgrades will do more of a status effect to the enemy rather then simply more damage. Some suggestions:&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Gas Can upgrade makes it a proximity mine&lt;/li&gt;&lt;li&gt;Hip Shot (LMB) becomes a faster submachine gun&lt;/li&gt;&lt;li&gt;Laser causes slow down&lt;/li&gt;&lt;/ul&gt;Not much to work off, but I think its a start. If you have any ideas hit me up here or at my email!&lt;br /&gt;&lt;br /&gt;I'm out-y 5000.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6347345739761252368-1735883520253686419?l=nattam.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nattam.blogspot.com/feeds/1735883520253686419/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6347345739761252368&amp;postID=1735883520253686419' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/1735883520253686419'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/1735883520253686419'/><link rel='alternate' type='text/html' href='http://nattam.blogspot.com/2010/08/in-lab.html' title='In the lab...'/><author><name>Naveen Nattam</name><uri>http://www.blogger.com/profile/01606101322086994890</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://3.bp.blogspot.com/_B1YK77hcQHQ/Sf8e3Jn5AKI/AAAAAAAAAg4/F_hgCrcoAuc/S220/IMG_1665.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6347345739761252368.post-4608592793133931413</id><published>2010-08-08T00:12:00.003-05:00</published><updated>2010-08-08T00:20:25.840-05:00</updated><title type='text'>From the Rafters, LIKE A BAT!</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_B1YK77hcQHQ/TF484C55GLI/AAAAAAAAA3Q/wl0SUxnFQ2M/s1600/ShooterGame-2010-08-08-01-03-18-89.png"&gt;&lt;img style="cursor: pointer; width: 400px; height: 300px;" src="http://2.bp.blogspot.com/_B1YK77hcQHQ/TF484C55GLI/AAAAAAAAA3Q/wl0SUxnFQ2M/s400/ShooterGame-2010-08-08-01-03-18-89.png" alt="" id="BLOGGER_PHOTO_ID_5502902728243353778" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://temp.naveennattam.com/Game/ComboStorm_0.4.exe"&gt;DOWNLOAD&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Oh man, you ever had one of those moments where you thought something would work out and instead it breaks your concept of awesome and creates some new kind of SUPER awesome!? Yeah that is how I feel about this update! First off, shout out to Austin and Grant for taking time to play my game and giving me solid feedback. I think Austin is the primary creditor for the new enemy: THE CHARGER!&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;New Enemy: The Charger! This pesky guy will move into range and take flight and charge at you. Watch out! Staying in contact with him while he charges is very dangerous to your health!&lt;/li&gt;&lt;li&gt;Goo Man will now spawn a vomit puddle at your feet if he hits you with his vomit&lt;/li&gt;&lt;li&gt;Modified the waves so they are a little more challenging.&lt;/li&gt;&lt;li&gt;Slightly improved enemy AI so they try to intercept you.&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;I really like this new enemy - it really makes you keep moving and makes herding enemies a pain.&lt;br /&gt;&lt;br /&gt;Coming Up:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Exploding Enemies&lt;/li&gt;&lt;li&gt;Multi-room enviroments&lt;/li&gt;&lt;li&gt;Combo Point / Time Tracking&lt;/li&gt;&lt;/ul&gt;Get out there and give it a go! Tell me what you think!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6347345739761252368-4608592793133931413?l=nattam.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nattam.blogspot.com/feeds/4608592793133931413/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6347345739761252368&amp;postID=4608592793133931413' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/4608592793133931413'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/4608592793133931413'/><link rel='alternate' type='text/html' href='http://nattam.blogspot.com/2010/08/from-rafters-like-bat.html' title='From the Rafters, LIKE A BAT!'/><author><name>Naveen Nattam</name><uri>http://www.blogger.com/profile/01606101322086994890</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://3.bp.blogspot.com/_B1YK77hcQHQ/Sf8e3Jn5AKI/AAAAAAAAAg4/F_hgCrcoAuc/S220/IMG_1665.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_B1YK77hcQHQ/TF484C55GLI/AAAAAAAAA3Q/wl0SUxnFQ2M/s72-c/ShooterGame-2010-08-08-01-03-18-89.png' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6347345739761252368.post-8406526377370194388</id><published>2010-08-06T09:46:00.001-05:00</published><updated>2010-08-06T09:46:03.728-05:00</updated><title type='text'>In the works</title><content type='html'>first off i'm testing a new app on  my phone to help blog on the go (no tweeting for me) so apologies for bad spelling,etc. &lt;br /&gt;&lt;br /&gt;I'm going to be working on a new enemy this weekend called the charger. Rest assured, he will charge.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6347345739761252368-8406526377370194388?l=nattam.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nattam.blogspot.com/feeds/8406526377370194388/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6347345739761252368&amp;postID=8406526377370194388' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/8406526377370194388'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/8406526377370194388'/><link rel='alternate' type='text/html' href='http://nattam.blogspot.com/2010/08/in-works_06.html' title='In the works'/><author><name>Naveen Nattam</name><uri>http://www.blogger.com/profile/01606101322086994890</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://3.bp.blogspot.com/_B1YK77hcQHQ/Sf8e3Jn5AKI/AAAAAAAAAg4/F_hgCrcoAuc/S220/IMG_1665.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6347345739761252368.post-8209725527098184122</id><published>2010-08-03T22:57:00.000-05:00</published><updated>2010-08-03T22:58:05.125-05:00</updated><title type='text'>A little less jiggle</title><content type='html'>I reduced the camera bob in Proto 0.3 a bit. Feel free to re-download it and tell me what you think.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6347345739761252368-8209725527098184122?l=nattam.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nattam.blogspot.com/feeds/8209725527098184122/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6347345739761252368&amp;postID=8209725527098184122' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/8209725527098184122'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/8209725527098184122'/><link rel='alternate' type='text/html' href='http://nattam.blogspot.com/2010/08/little-less-jiggle.html' title='A little less jiggle'/><author><name>Naveen Nattam</name><uri>http://www.blogger.com/profile/01606101322086994890</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://3.bp.blogspot.com/_B1YK77hcQHQ/Sf8e3Jn5AKI/AAAAAAAAAg4/F_hgCrcoAuc/S220/IMG_1665.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6347345739761252368.post-6170331987749710309</id><published>2010-08-03T00:41:00.003-05:00</published><updated>2010-08-03T01:02:33.969-05:00</updated><title type='text'>The Inception of Camera Bobbin</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_B1YK77hcQHQ/TFesFuEdBRI/AAAAAAAAA3I/MQ3MKaooF1c/s1600/ShooterGame-2010-08-03-01-38-57-62.png"&gt;&lt;img style="cursor: pointer; width: 400px; height: 300px;" src="http://1.bp.blogspot.com/_B1YK77hcQHQ/TFesFuEdBRI/AAAAAAAAA3I/MQ3MKaooF1c/s400/ShooterGame-2010-08-03-01-38-57-62.png" alt="" id="BLOGGER_PHOTO_ID_5501054684122383634" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://temp.naveennattam.com/Game/ComboStorm_0.3.exe"&gt;DOWNLOAD&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;So this update doesn't have a slew of new content in it but I felt like posting it.&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;The download has been reduced significantly. This is due to finally getting mp3 support working which allows for vastly smaller music files. Enjoy the new tune!&lt;/li&gt;&lt;li&gt;Camera Bobbin! If you find this annoying please hit me up with some feedback. I like it but do feel it need some work.&lt;/li&gt;&lt;li&gt;The icons at the bottom will now be faded out when they are recharging. I am going to work on a way to fade them slowly in to give you a better idea of how long.&lt;/li&gt;&lt;li&gt;The black bar that used to represent energy is now health (as well as the screen getting darker).&lt;/li&gt;&lt;/ul&gt;Up Next&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Improved AI - less chase and more intercepting!&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Improved Power Icons (the fading in I mentioned above)&lt;/li&gt;&lt;li&gt;Improved level - going to spend some time tuning the spawning&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;As always, hit me up with your feedback. I'll be rocking SC2 for a bit but I'll try to stay on it!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6347345739761252368-6170331987749710309?l=nattam.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nattam.blogspot.com/feeds/6170331987749710309/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6347345739761252368&amp;postID=6170331987749710309' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/6170331987749710309'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/6170331987749710309'/><link rel='alternate' type='text/html' href='http://nattam.blogspot.com/2010/08/inception-of-camera-bobbin.html' title='The Inception of Camera Bobbin'/><author><name>Naveen Nattam</name><uri>http://www.blogger.com/profile/01606101322086994890</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://3.bp.blogspot.com/_B1YK77hcQHQ/Sf8e3Jn5AKI/AAAAAAAAAg4/F_hgCrcoAuc/S220/IMG_1665.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_B1YK77hcQHQ/TFesFuEdBRI/AAAAAAAAA3I/MQ3MKaooF1c/s72-c/ShooterGame-2010-08-03-01-38-57-62.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6347345739761252368.post-7518663099529123684</id><published>2010-07-27T23:55:00.002-05:00</published><updated>2010-07-27T23:58:30.299-05:00</updated><title type='text'>Just takes one time</title><content type='html'>When you've had a crappy day it really freaking helps to get into a nice random game during a L4D2 finale and just have people sync and make it awesome.&lt;br /&gt;&lt;br /&gt;Standing in the helicopter covering my buddy with a grenade launcher while he valiantly runs out to grab our last teammate off the ground is pretty awesome. Oh and I forgot to mention its in during a rock concert. Scratch awesome. That is fucking epic.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6347345739761252368-7518663099529123684?l=nattam.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nattam.blogspot.com/feeds/7518663099529123684/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6347345739761252368&amp;postID=7518663099529123684' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/7518663099529123684'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/7518663099529123684'/><link rel='alternate' type='text/html' href='http://nattam.blogspot.com/2010/07/just-takes-one-time.html' title='Just takes one time'/><author><name>Naveen Nattam</name><uri>http://www.blogger.com/profile/01606101322086994890</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://3.bp.blogspot.com/_B1YK77hcQHQ/Sf8e3Jn5AKI/AAAAAAAAAg4/F_hgCrcoAuc/S220/IMG_1665.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6347345739761252368.post-4309475639225446088</id><published>2010-07-25T12:27:00.003-05:00</published><updated>2010-07-25T12:41:20.737-05:00</updated><title type='text'>Round Screens</title><content type='html'>Laura had to get some work done this weekend so I sat down and started going through that checklist I made in ColorNote on my phone. First big thing was adding the "game flow" stuff. For now this is a Round Start screen then go to the game and then to a Round Over which goes back to Round Start. I've decided for fun to add make these screens appear as places in the game world. The camera pans to them (and in the case of Round Start) will load the next level. This kind of gives the game a seamless transition - however my design skills are awful and I need to find some things that look cool to make those screens have more impact.&lt;br /&gt;&lt;br /&gt;Any ideas?&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_B1YK77hcQHQ/TEx3AdKRkBI/AAAAAAAAA2g/SQMNHr98ytg/s1600/ShooterGame-2010-07-25-13-37-24-20.png"&gt;&lt;img style="cursor: pointer; width: 400px; height: 300px;" src="http://1.bp.blogspot.com/_B1YK77hcQHQ/TEx3AdKRkBI/AAAAAAAAA2g/SQMNHr98ytg/s400/ShooterGame-2010-07-25-13-37-24-20.png" alt="" id="BLOGGER_PHOTO_ID_5497900094823960594" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_B1YK77hcQHQ/TEx3FNRoyxI/AAAAAAAAA2o/Lo5m9KWYskE/s1600/ShooterGame-2010-07-25-13-37-26-78.png"&gt;&lt;img style="cursor: pointer; width: 400px; height: 300px;" src="http://3.bp.blogspot.com/_B1YK77hcQHQ/TEx3FNRoyxI/AAAAAAAAA2o/Lo5m9KWYskE/s400/ShooterGame-2010-07-25-13-37-26-78.png" alt="" id="BLOGGER_PHOTO_ID_5497900176459221778" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6347345739761252368-4309475639225446088?l=nattam.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nattam.blogspot.com/feeds/4309475639225446088/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6347345739761252368&amp;postID=4309475639225446088' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/4309475639225446088'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/4309475639225446088'/><link rel='alternate' type='text/html' href='http://nattam.blogspot.com/2010/07/round-screens.html' title='Round Screens'/><author><name>Naveen Nattam</name><uri>http://www.blogger.com/profile/01606101322086994890</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://3.bp.blogspot.com/_B1YK77hcQHQ/Sf8e3Jn5AKI/AAAAAAAAAg4/F_hgCrcoAuc/S220/IMG_1665.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_B1YK77hcQHQ/TEx3AdKRkBI/AAAAAAAAA2g/SQMNHr98ytg/s72-c/ShooterGame-2010-07-25-13-37-24-20.png' height='72' width='72'/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6347345739761252368.post-4326002353552712395</id><published>2010-07-22T23:25:00.002-05:00</published><updated>2010-07-22T23:28:15.934-05:00</updated><title type='text'>Bullet Time</title><content type='html'>I want to spill some beans about the awesome family vacation we took part in last week but I want to gather my thoughts and some pictures.&lt;br /&gt;&lt;br /&gt;For now, take solace knowing I just adjusted forces to act over time so they will behave correctly during a bullet time effect that will proc when you get double gas cans! During the trip I was using an awesome Android App called ColorNote to keep a running list of ideas. Next up - having the slow down effect proc when you get a multi-kill and after that - an enemy that spawns more enemies! (and of course some polish).&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6347345739761252368-4326002353552712395?l=nattam.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nattam.blogspot.com/feeds/4326002353552712395/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6347345739761252368&amp;postID=4326002353552712395' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/4326002353552712395'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/4326002353552712395'/><link rel='alternate' type='text/html' href='http://nattam.blogspot.com/2010/07/bullet-time.html' title='Bullet Time'/><author><name>Naveen Nattam</name><uri>http://www.blogger.com/profile/01606101322086994890</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://3.bp.blogspot.com/_B1YK77hcQHQ/Sf8e3Jn5AKI/AAAAAAAAAg4/F_hgCrcoAuc/S220/IMG_1665.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6347345739761252368.post-9050260488081412298</id><published>2010-07-03T23:01:00.003-05:00</published><updated>2010-07-03T23:03:28.860-05:00</updated><title type='text'>GooMan! Oh my!</title><content type='html'>While I'm putting off plenty of time before the next update (prolly not till next week) I wanted to list a few upcoming features that'll be added:&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;GooMan! This annoying bugger carries more health and shoots a long range slime shot that will spawn a venemouse puddle of vomit where it hits. Watch this stuff cause it burns!&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Gas Can will now drop instead of being 'thrown'&lt;br /&gt;&lt;/li&gt;&lt;li&gt;New music!&lt;/li&gt;&lt;li&gt;Possibly a new map&lt;/li&gt;&lt;li&gt;Maybe some improved AI&lt;/li&gt;&lt;/ul&gt;Stay tuned!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6347345739761252368-9050260488081412298?l=nattam.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nattam.blogspot.com/feeds/9050260488081412298/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6347345739761252368&amp;postID=9050260488081412298' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/9050260488081412298'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/9050260488081412298'/><link rel='alternate' type='text/html' href='http://nattam.blogspot.com/2010/07/gooman-oh-my.html' title='GooMan! Oh my!'/><author><name>Naveen Nattam</name><uri>http://www.blogger.com/profile/01606101322086994890</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://3.bp.blogspot.com/_B1YK77hcQHQ/Sf8e3Jn5AKI/AAAAAAAAAg4/F_hgCrcoAuc/S220/IMG_1665.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6347345739761252368.post-7729920857587248052</id><published>2010-07-01T23:20:00.005-05:00</published><updated>2010-07-02T11:38:51.892-05:00</updated><title type='text'>Holy Gas Cans Batman!</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_B1YK77hcQHQ/TC1rgguUFnI/AAAAAAAAA2Y/6Ya6B4BS7bQ/s1600/ShooterGame-2010-07-02-00-18-35-26.png"&gt;&lt;img style="cursor: pointer; width: 400px; height: 300px;" src="http://2.bp.blogspot.com/_B1YK77hcQHQ/TC1rgguUFnI/AAAAAAAAA2Y/6Ya6B4BS7bQ/s400/ShooterGame-2010-07-02-00-18-35-26.png" alt="" id="BLOGGER_PHOTO_ID_5489161727118677618" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Well I posted about it and here it is! Time to rock a little harder with a new and improved ComboStorm prototype!&lt;br /&gt;&lt;br /&gt;&lt;a href="http://temp.naveennattam.com/Game/ComboStorm_0.2.exe"&gt;DOWNLOAD&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;NOTE: There is no way to respawn. Simply quit and start it back up when you die/win.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Changes include&lt;br /&gt;&lt;ul&gt;&lt;li&gt;No more energy! All weapons are unlimited&lt;/li&gt;&lt;li&gt;All weapons have a button! LMB/RMB/Spacebar&lt;/li&gt;&lt;li&gt;Try the new Gas Can power! Throw it then shoot it! Chain 2 together to get the "Let Em Burn!" combo for massive damage.&lt;/li&gt;&lt;li&gt;Aimed Shot (the laser tied to RMB) will now hit multiple targets&lt;/li&gt;&lt;li&gt;Badassness increased by blaring Motorhead!&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;Now go git some!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6347345739761252368-7729920857587248052?l=nattam.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nattam.blogspot.com/feeds/7729920857587248052/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6347345739761252368&amp;postID=7729920857587248052' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/7729920857587248052'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/7729920857587248052'/><link rel='alternate' type='text/html' href='http://nattam.blogspot.com/2010/07/holy-gas-cans-batman.html' title='Holy Gas Cans Batman!'/><author><name>Naveen Nattam</name><uri>http://www.blogger.com/profile/01606101322086994890</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://3.bp.blogspot.com/_B1YK77hcQHQ/Sf8e3Jn5AKI/AAAAAAAAAg4/F_hgCrcoAuc/S220/IMG_1665.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_B1YK77hcQHQ/TC1rgguUFnI/AAAAAAAAA2Y/6Ya6B4BS7bQ/s72-c/ShooterGame-2010-07-02-00-18-35-26.png' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6347345739761252368.post-5561488018676932526</id><published>2010-07-01T17:12:00.002-05:00</published><updated>2010-07-01T17:15:36.263-05:00</updated><title type='text'>Updatez</title><content type='html'>So I got some great feedback from ComboShooters initial unveiling. I think people are going to like this title more then Space Ballz (which I'm not saying is bad but people love to blow stuff up right?).&lt;br /&gt;&lt;br /&gt;I'm going to dig in and take some of the initial feedback and make some decent changes:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Guns shoot max regardless of where cursor is&lt;/li&gt;&lt;li&gt;Energy(Ammo) has  been taken out. Instead all weapons have reduced damage but are  unlimited and have a small "reload time"&lt;/li&gt;&lt;li&gt; Performing combos no  longer grants Energy/Ammo (since this has been removed) and will now  grant pretty big bonus damage points, The goal is that this be necessary  when you get surrounded.&lt;/li&gt;&lt;li&gt;All three existing guns (which I may swap one out) are now linked to  LMB/RMB/Spacebar&lt;/li&gt;&lt;li&gt;the laser gun (2) has less damage but hits  multiple enemies&lt;/li&gt;&lt;li&gt;Adding a new weapon called Gas Tank that will  throw out a non-colliding tank that can be shot later to cause an  explosion. Combos can be made by getting 2 cans to explode and hit the  same target (also another for shooting explosion affected enemies).&lt;/li&gt;&lt;/ul&gt;These changes will hopefully be in before the weekend (which I have many a plan for so I need to get this thing out the door asap!).&lt;br /&gt;&lt;br /&gt;Stay tuned!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6347345739761252368-5561488018676932526?l=nattam.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nattam.blogspot.com/feeds/5561488018676932526/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6347345739761252368&amp;postID=5561488018676932526' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/5561488018676932526'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/5561488018676932526'/><link rel='alternate' type='text/html' href='http://nattam.blogspot.com/2010/07/updatez.html' title='Updatez'/><author><name>Naveen Nattam</name><uri>http://www.blogger.com/profile/01606101322086994890</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://3.bp.blogspot.com/_B1YK77hcQHQ/Sf8e3Jn5AKI/AAAAAAAAAg4/F_hgCrcoAuc/S220/IMG_1665.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6347345739761252368.post-8890865252222989062</id><published>2010-06-28T01:09:00.008-05:00</published><updated>2010-06-28T01:44:14.260-05:00</updated><title type='text'>Presenting ComboStorm!</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_B1YK77hcQHQ/TCg-LCD3xSI/AAAAAAAAA1Y/HX0Kms-F5IQ/s1600/Logo.png"&gt;&lt;img style="cursor: pointer; width: 400px; height: 174px;" src="http://2.bp.blogspot.com/_B1YK77hcQHQ/TCg-LCD3xSI/AAAAAAAAA1Y/HX0Kms-F5IQ/s400/Logo.png" alt="" id="BLOGGER_PHOTO_ID_5487704505203541282" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Its rocking time! Grab the gun and  lets make some robot zombie gibs! I'm pretty freaking proud of this  prototype. If  your not in the mood to play it (or are saying to  yourself "I'm a big wuss and this game looks like it would rock my wuss  core to much"), then at least look at the pictures.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://temp.naveennattam.com/Game/ComboStorm_0.1.exe"&gt;DOWNLOAD &lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_B1YK77hcQHQ/TCg-LwiDluI/AAAAAAAAA1w/gAR5Sog7Z0A/s1600/ShooterGame-2010-06-28-02-02-06-70.png"&gt;&lt;img style="cursor: pointer; width: 400px; height: 300px;" src="http://1.bp.blogspot.com/_B1YK77hcQHQ/TCg-LwiDluI/AAAAAAAAA1w/gAR5Sog7Z0A/s400/ShooterGame-2010-06-28-02-02-06-70.png" alt="" id="BLOGGER_PHOTO_ID_5487704517678175970" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_B1YK77hcQHQ/TCg-Lo8pTDI/AAAAAAAAA1o/acIgz6h3dc0/s1600/ShooterGame-2010-06-28-02-01-35-45.png"&gt;&lt;img style="cursor: pointer; width: 400px; height: 300px;" src="http://2.bp.blogspot.com/_B1YK77hcQHQ/TCg-Lo8pTDI/AAAAAAAAA1o/acIgz6h3dc0/s400/ShooterGame-2010-06-28-02-01-35-45.png" alt="" id="BLOGGER_PHOTO_ID_5487704515642215474" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_B1YK77hcQHQ/TCg-LZ9dL9I/AAAAAAAAA1g/mIbZ_vsy0aY/s1600/ShooterGame-2010-06-28-02-01-19-25.png"&gt;&lt;img style="cursor: pointer; width: 400px; height: 300px;" src="http://1.bp.blogspot.com/_B1YK77hcQHQ/TCg-LZ9dL9I/AAAAAAAAA1g/mIbZ_vsy0aY/s400/ShooterGame-2010-06-28-02-01-19-25.png" alt="" id="BLOGGER_PHOTO_ID_5487704511619084242" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_B1YK77hcQHQ/TCg-gYo9xOI/AAAAAAAAA2A/t-xCEsF4Te0/s1600/ShooterGame-2010-06-28-02-02-51-71.png"&gt;&lt;img style="cursor: pointer; width: 400px; height: 300px;" src="http://1.bp.blogspot.com/_B1YK77hcQHQ/TCg-gYo9xOI/AAAAAAAAA2A/t-xCEsF4Te0/s400/ShooterGame-2010-06-28-02-02-51-71.png" alt="" id="BLOGGER_PHOTO_ID_5487704872041956578" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_B1YK77hcQHQ/TCg9dWhk7VI/AAAAAAAAA04/IswcbcTnVyM/s1600/ShooterGame-2010-06-28-02-01-35-45.png"&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_B1YK77hcQHQ/TCg9dEABI3I/AAAAAAAAA0w/GhDDIdbRkck/s1600/ShooterGame-2010-06-28-02-01-19-25.png"&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6347345739761252368-8890865252222989062?l=nattam.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nattam.blogspot.com/feeds/8890865252222989062/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6347345739761252368&amp;postID=8890865252222989062' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/8890865252222989062'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/8890865252222989062'/><link rel='alternate' type='text/html' href='http://nattam.blogspot.com/2010/06/presenting-combostorm.html' title='Presenting ComboStorm!'/><author><name>Naveen Nattam</name><uri>http://www.blogger.com/profile/01606101322086994890</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://3.bp.blogspot.com/_B1YK77hcQHQ/Sf8e3Jn5AKI/AAAAAAAAAg4/F_hgCrcoAuc/S220/IMG_1665.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_B1YK77hcQHQ/TCg-LCD3xSI/AAAAAAAAA1Y/HX0Kms-F5IQ/s72-c/Logo.png' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6347345739761252368.post-4893165399832276209</id><published>2010-06-26T13:55:00.004-05:00</published><updated>2010-06-26T14:07:22.912-05:00</updated><title type='text'>Game Crack</title><content type='html'>I'm getting to that point with Shooter where I start to freak out that I can't make a game. Its a mixture of not focusing on a constant vision, letting things get to piece meal, and my own doubts. I decided last night to jot some notes down but take some time to play some games to reset myself and remember why I am trying to do what I'm trying to do.&lt;span style="text-decoration: underline;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;The Crackdown 2 demo came out this week (I think on Monday) and I could not be happier. While I'm not a big sandbox game guy, Crackdown always held a special place in my heart. The number 1 thing I wanted was zombies...and Crackdown 2 delivers vast hordes of mutated freaks to pulverize. Mix that with you super powered agent carrying massive guns and I'm more then sold. The demo is pretty solid and offers a chance to get a taste at the possibilities. Truly with Crackdown 2 they took everything in 1 and ramped it up. The only major complaint I have is that there is a terrible lack of music in the game. The ambient noise when you are powering through a wave of zombies really does not make the game any better. The moment I started playing some music over the game, it literally went from 10 to 11. Can't wait to get my hands on the full game - I'm so happy they are dropping this for the summer cause everyone knows we need more friggin summer games!&lt;br /&gt;&lt;br /&gt;On the development front, I'm going to go outside (gasp!) with Laura to hangout at the pool. I think the fresh air and a notebook will do some good to figuring how I can redirect shooter development to stay on track. Maybe I'll get some work in tonight and put something up. Maybe.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6347345739761252368-4893165399832276209?l=nattam.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nattam.blogspot.com/feeds/4893165399832276209/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6347345739761252368&amp;postID=4893165399832276209' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/4893165399832276209'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/4893165399832276209'/><link rel='alternate' type='text/html' href='http://nattam.blogspot.com/2010/06/game-crack.html' title='Game Crack'/><author><name>Naveen Nattam</name><uri>http://www.blogger.com/profile/01606101322086994890</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://3.bp.blogspot.com/_B1YK77hcQHQ/Sf8e3Jn5AKI/AAAAAAAAAg4/F_hgCrcoAuc/S220/IMG_1665.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6347345739761252368.post-67720870732039563</id><published>2010-06-14T00:07:00.002-05:00</published><updated>2010-06-14T00:11:41.140-05:00</updated><title type='text'>Powerz!</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_B1YK77hcQHQ/TBW5RyVqWiI/AAAAAAAAA0Y/GU6uy1TEG7Y/s1600/ShooterGame-2010-06-14-01-05-22-90.png"&gt;&lt;img style="cursor: pointer; width: 400px; height: 300px;" src="http://1.bp.blogspot.com/_B1YK77hcQHQ/TBW5RyVqWiI/AAAAAAAAA0Y/GU6uy1TEG7Y/s400/ShooterGame-2010-06-14-01-05-22-90.png" alt="" id="BLOGGER_PHOTO_ID_5482491836614990370" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;While this weekend was rocking fun and busy (thanks Mike and Theo!) I was able to sneak some work in on my game. So following some advice from Laura, I'm making sure to start introducing elements from my "design doc" early so I don't get to caught up in tech stuff or small demos the don't fit into the whole. This proto shows off the 'power' system that will hopefully be the core mechanic in my game.&lt;br /&gt;&lt;br /&gt;All attacks take the form of powers. All powers cost some about of energy. You slowly regain energy but the best way to get it back is to use powers in conjunction with one another (this is NOT working in this proto).&lt;br /&gt;&lt;br /&gt;Controls:&lt;br /&gt;WASD to move, Mouse to Aim, Left Mouse Button to fire. 1/2/3 to swap powers&lt;br /&gt;Cheat with R to refill energy.&lt;br /&gt;&lt;br /&gt;As always, stay tuned.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6347345739761252368-67720870732039563?l=nattam.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nattam.blogspot.com/feeds/67720870732039563/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6347345739761252368&amp;postID=67720870732039563' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/67720870732039563'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/67720870732039563'/><link rel='alternate' type='text/html' href='http://nattam.blogspot.com/2010/06/powerz.html' title='Powerz!'/><author><name>Naveen Nattam</name><uri>http://www.blogger.com/profile/01606101322086994890</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://3.bp.blogspot.com/_B1YK77hcQHQ/Sf8e3Jn5AKI/AAAAAAAAAg4/F_hgCrcoAuc/S220/IMG_1665.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_B1YK77hcQHQ/TBW5RyVqWiI/AAAAAAAAA0Y/GU6uy1TEG7Y/s72-c/ShooterGame-2010-06-14-01-05-22-90.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6347345739761252368.post-3961706614614874998</id><published>2010-06-10T23:13:00.002-05:00</published><updated>2010-06-10T23:14:54.547-05:00</updated><title type='text'>Shooterisms 0.0</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_B1YK77hcQHQ/TBG37ufG92I/AAAAAAAAA0Q/lWIKry8PY4Q/s1600/ShooterGame-2010-06-11-00-10-41-78.png"&gt;&lt;img style="cursor: pointer; width: 400px; height: 300px;" src="http://4.bp.blogspot.com/_B1YK77hcQHQ/TBG37ufG92I/AAAAAAAAA0Q/lWIKry8PY4Q/s400/ShooterGame-2010-06-11-00-10-41-78.png" alt="" id="BLOGGER_PHOTO_ID_5481364458205280098" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;So here is an early tech preview of my new shooter game. Use WASD to move the lil robot and mouse to aim. Press the left mouse button to fire and use 1 and 2 to switch between a 'gun' and 'twin-linked ultra lasers'. Download is on the right.&lt;br /&gt;&lt;br /&gt;As always stay tuned.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6347345739761252368-3961706614614874998?l=nattam.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nattam.blogspot.com/feeds/3961706614614874998/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6347345739761252368&amp;postID=3961706614614874998' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/3961706614614874998'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/3961706614614874998'/><link rel='alternate' type='text/html' href='http://nattam.blogspot.com/2010/06/shooterisms-00.html' title='Shooterisms 0.0'/><author><name>Naveen Nattam</name><uri>http://www.blogger.com/profile/01606101322086994890</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://3.bp.blogspot.com/_B1YK77hcQHQ/Sf8e3Jn5AKI/AAAAAAAAAg4/F_hgCrcoAuc/S220/IMG_1665.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_B1YK77hcQHQ/TBG37ufG92I/AAAAAAAAA0Q/lWIKry8PY4Q/s72-c/ShooterGame-2010-06-11-00-10-41-78.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6347345739761252368.post-3921714992312767612</id><published>2010-06-09T22:41:00.003-05:00</published><updated>2010-06-09T22:46:58.505-05:00</updated><title type='text'>Shooterisms</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_B1YK77hcQHQ/TBBfEVmPGlI/AAAAAAAAA0I/vCJ6r2pHYqQ/s1600/ShooterGame-2010-06-09-23-36-35-51.png"&gt;&lt;img style="cursor: pointer; width: 400px; height: 300px;" src="http://3.bp.blogspot.com/_B1YK77hcQHQ/TBBfEVmPGlI/AAAAAAAAA0I/vCJ6r2pHYqQ/s400/ShooterGame-2010-06-09-23-36-35-51.png" alt="" id="BLOGGER_PHOTO_ID_5480985274631526994" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;On my quest to create something that for at least 5 minutes makes someone go "damn that was fun" I am going back to the lab. This time I've been spending a bit of time working on a new idea and this time taking some more effort into fleshing it out before hitting the code sauce to strong. I will go into a bit more later with a prototype but for now I'll tell you that it will be a top-down 2D arena-based shooter. What you are seeing in this pic is the first bit of tech I had to add - a special case emitter behavior that places particles along a path between 2 points (vs having them come out from one spot over time). This is the tracer bullet effect that most of the weapons in the game desperately need so I wanted to make sure that I could mod the current system to do so. It was a bit ugly but I was able to get the new behavior in without breaking anything (and opened up doors for stuff in the future). I don't feel I am a strong engine programmer but I am finding this system (on top of the oh-so-lovely xna) is going to allow me to get results.&lt;br /&gt;&lt;br /&gt;As always, stay tuned.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6347345739761252368-3921714992312767612?l=nattam.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nattam.blogspot.com/feeds/3921714992312767612/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6347345739761252368&amp;postID=3921714992312767612' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/3921714992312767612'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/3921714992312767612'/><link rel='alternate' type='text/html' href='http://nattam.blogspot.com/2010/06/shooterisms.html' title='Shooterisms'/><author><name>Naveen Nattam</name><uri>http://www.blogger.com/profile/01606101322086994890</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://3.bp.blogspot.com/_B1YK77hcQHQ/Sf8e3Jn5AKI/AAAAAAAAAg4/F_hgCrcoAuc/S220/IMG_1665.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_B1YK77hcQHQ/TBBfEVmPGlI/AAAAAAAAA0I/vCJ6r2pHYqQ/s72-c/ShooterGame-2010-06-09-23-36-35-51.png' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6347345739761252368.post-7342413194766077205</id><published>2010-05-31T15:07:00.002-05:00</published><updated>2010-05-31T15:13:43.391-05:00</updated><title type='text'>The Accomplish has landed</title><content type='html'>So I hope everyone is enjoying their final long weekend day (well for this weekend). I'm about to head out to a bbq (which I think many people across the nation are doing the same) but I'd figured I'd stop and spend a few precious moments with you good people of the interweb.&lt;br /&gt;&lt;br /&gt;This weekend was pretty good. I got to spend some good time with friends and family. I also got in a good amount of time on my side project that I cannot speak of (not in this venue) - trust me I hate it more then you hate it. Its so annoying. We have a large chunk of the tech done so now I get to work on adding those polish elements and using the tools under the engine to achieve something unique for this project. This is always my favorite part - getting to add those elements that almost immediately get through to the user. If I had my way, this is what I would want my specialty to be in the future.&lt;br /&gt;&lt;br /&gt;Alpha Protocol comes out and midnight on Steam and I've already preloaded it. The word is very mixed but going from average to down right awful. I'm going to reserve judgment after I give it a whirl tonight. I hope its somewhat enjoyable - I haven't been a spy in a while...well actually never in terms of games.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6347345739761252368-7342413194766077205?l=nattam.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nattam.blogspot.com/feeds/7342413194766077205/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6347345739761252368&amp;postID=7342413194766077205' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/7342413194766077205'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/7342413194766077205'/><link rel='alternate' type='text/html' href='http://nattam.blogspot.com/2010/05/accomplish-has-landed.html' title='The Accomplish has landed'/><author><name>Naveen Nattam</name><uri>http://www.blogger.com/profile/01606101322086994890</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://3.bp.blogspot.com/_B1YK77hcQHQ/Sf8e3Jn5AKI/AAAAAAAAAg4/F_hgCrcoAuc/S220/IMG_1665.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6347345739761252368.post-3845185384736031675</id><published>2010-05-23T09:22:00.002-05:00</published><updated>2010-05-23T09:38:07.817-05:00</updated><title type='text'>Where I be at</title><content type='html'>I haven't posted in a while so I once again, here is where I be at: May 23rd Edition.&lt;br /&gt;&lt;br /&gt;My birthday came this year like a shotgun full of snow and kicked my ass. It had to be the best bday I've ever had in my life - in fact we are changing that right now. It officially WAS the best bday every. The party, the friends, the gifts, and the awesomeness of my wife were just unbeatable. So thanks to everyone who made it just one hell of a day.&lt;br /&gt;&lt;br /&gt;On the other side of things I haven't touched my flocking game since the last update. While that somewhat doesn't sit with me right I have been busy working on a project with a friend of mine and its coming along. This first project is sort of a test and if we can pull it off then we should have almost all the tech we need to make something good. The environment is not XNA so things tend to go a bit slower but I've come to the realization my XNA code is a great place to prototype ideas very fast before transferring them to our other code base. Once we get this first thing done, I'll probably start doing that more but sadly I have to keep our project under-wraps which normally I hate to do but  that's how it is.&lt;br /&gt;&lt;br /&gt;On the game side of things, I've been diving pretty head first into Mass Effect 2. I hated the first one but this one is winning me over. It still was kind of a slow burn but once I got into the flow of the games short side missions and found a class that suited me (go engineer!) I slid into the experience. Right now i'm burning through it while waiting for Alpha Protocol at end of the month.&lt;br /&gt;&lt;br /&gt;Other then that, I just saw Stuff and Unstrung in NYC with the wife. Damn that is a good show and if you get a chance to see it, do so - you won't regret it.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6347345739761252368-3845185384736031675?l=nattam.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nattam.blogspot.com/feeds/3845185384736031675/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6347345739761252368&amp;postID=3845185384736031675' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/3845185384736031675'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/3845185384736031675'/><link rel='alternate' type='text/html' href='http://nattam.blogspot.com/2010/05/where-i-be-at.html' title='Where I be at'/><author><name>Naveen Nattam</name><uri>http://www.blogger.com/profile/01606101322086994890</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://3.bp.blogspot.com/_B1YK77hcQHQ/Sf8e3Jn5AKI/AAAAAAAAAg4/F_hgCrcoAuc/S220/IMG_1665.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6347345739761252368.post-4567049497544729746</id><published>2010-05-01T00:57:00.002-05:00</published><updated>2010-05-01T00:59:59.848-05:00</updated><title type='text'>War-y Improvements</title><content type='html'>Hi folk'lls&lt;br /&gt;&lt;br /&gt;So I did that last post and didn't really explain it but I figured I'd give you the details now..or at least what details I have.&lt;br /&gt;&lt;br /&gt;So Space Ballz has been fun to make. While the game isn't done I felt a desire to do something new. I moved some of the code that ran Ballz around and started work on this new project. So far I know I want it to be a Side-scrolling tower defense game of some kind. I want to have the hordes of enemies driven by 'ground-based flocking' and see what happens. These early protos will be tech demos initially and hopefully grow into something bigger.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6347345739761252368-4567049497544729746?l=nattam.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nattam.blogspot.com/feeds/4567049497544729746/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6347345739761252368&amp;postID=4567049497544729746' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/4567049497544729746'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/4567049497544729746'/><link rel='alternate' type='text/html' href='http://nattam.blogspot.com/2010/05/war-y-improvements.html' title='War-y Improvements'/><author><name>Naveen Nattam</name><uri>http://www.blogger.com/profile/01606101322086994890</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://3.bp.blogspot.com/_B1YK77hcQHQ/Sf8e3Jn5AKI/AAAAAAAAAg4/F_hgCrcoAuc/S220/IMG_1665.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6347345739761252368.post-834534022603835431</id><published>2010-04-29T23:51:00.004-05:00</published><updated>2010-04-29T23:57:00.419-05:00</updated><title type='text'>To War!</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_B1YK77hcQHQ/S9ph4TwMeaI/AAAAAAAAAx8/CzAkT8bWlkk/s1600/WarGame-2010-04-30-00-50-23-76.png"&gt;&lt;img style="cursor: pointer; width: 400px; height: 300px;" src="http://2.bp.blogspot.com/_B1YK77hcQHQ/S9ph4TwMeaI/AAAAAAAAAx8/CzAkT8bWlkk/s400/WarGame-2010-04-30-00-50-23-76.png" alt="" id="BLOGGER_PHOTO_ID_5465788717770504610" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Try out this extremely early tech demo for a new game idea I'm working on. (Link on the right side)&lt;br /&gt;&lt;br /&gt;Controls&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Use Arrow keys to guide army&lt;/li&gt;&lt;li&gt;Use WASD to move camera&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6347345739761252368-834534022603835431?l=nattam.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nattam.blogspot.com/feeds/834534022603835431/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6347345739761252368&amp;postID=834534022603835431' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/834534022603835431'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/834534022603835431'/><link rel='alternate' type='text/html' href='http://nattam.blogspot.com/2010/04/to-war.html' title='To War!'/><author><name>Naveen Nattam</name><uri>http://www.blogger.com/profile/01606101322086994890</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://3.bp.blogspot.com/_B1YK77hcQHQ/Sf8e3Jn5AKI/AAAAAAAAAg4/F_hgCrcoAuc/S220/IMG_1665.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_B1YK77hcQHQ/S9ph4TwMeaI/AAAAAAAAAx8/CzAkT8bWlkk/s72-c/WarGame-2010-04-30-00-50-23-76.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6347345739761252368.post-5720011043560128069</id><published>2010-04-21T20:18:00.000-05:00</published><updated>2010-04-21T20:19:27.258-05:00</updated><title type='text'>Gone Zombie Huntin!</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_B1YK77hcQHQ/S8-kGSdWlpI/AAAAAAAAAx0/DR6Udrk0fpY/s1600/ThePassing.jpg"&gt;&lt;img style="cursor: pointer; width: 297px; height: 400px;" src="http://1.bp.blogspot.com/_B1YK77hcQHQ/S8-kGSdWlpI/AAAAAAAAAx0/DR6Udrk0fpY/s400/ThePassing.jpg" alt="" id="BLOGGER_PHOTO_ID_5462765300964824722" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;hell. yes.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6347345739761252368-5720011043560128069?l=nattam.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nattam.blogspot.com/feeds/5720011043560128069/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6347345739761252368&amp;postID=5720011043560128069' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/5720011043560128069'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/5720011043560128069'/><link rel='alternate' type='text/html' href='http://nattam.blogspot.com/2010/04/gone-zombie-huntin.html' title='Gone Zombie Huntin!'/><author><name>Naveen Nattam</name><uri>http://www.blogger.com/profile/01606101322086994890</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://3.bp.blogspot.com/_B1YK77hcQHQ/Sf8e3Jn5AKI/AAAAAAAAAg4/F_hgCrcoAuc/S220/IMG_1665.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_B1YK77hcQHQ/S8-kGSdWlpI/AAAAAAAAAx0/DR6Udrk0fpY/s72-c/ThePassing.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6347345739761252368.post-5220895430683053056</id><published>2010-03-30T22:16:00.003-05:00</published><updated>2010-03-30T22:22:10.770-05:00</updated><title type='text'>Balancing Act! Proto 1.31</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_B1YK77hcQHQ/S7K-rsTNJfI/AAAAAAAAAxs/rkE1U2Km5_g/s1600/SpaceBallz-2010-03-30-23-15-59-75.png"&gt;&lt;img style="cursor: pointer; width: 400px; height: 300px;" src="http://4.bp.blogspot.com/_B1YK77hcQHQ/S7K-rsTNJfI/AAAAAAAAAxs/rkE1U2Km5_g/s400/SpaceBallz-2010-03-30-23-15-59-75.png" alt="" id="BLOGGER_PHOTO_ID_5454631756534457842" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;So this release has some touch ups&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Increased hit box for ship&lt;/li&gt;&lt;li&gt;Increased turn speed for ship&lt;/li&gt;&lt;li&gt;Reduced 'patrol' radius for Roving Snatchers&lt;/li&gt;&lt;li&gt;Roving Snatchers will not come at you if you gotz no ballz&lt;/li&gt;&lt;li&gt;Tuned difficulty for a few existing levels and added a new level to introduce Stationary Snatchers&lt;/li&gt;&lt;li&gt;Only 4 levels are included now - the rest are left out until I can test em a bit&lt;/li&gt;&lt;/ul&gt;Thanks to Laura and Rob for some awesome feedback!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6347345739761252368-5220895430683053056?l=nattam.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nattam.blogspot.com/feeds/5220895430683053056/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6347345739761252368&amp;postID=5220895430683053056' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/5220895430683053056'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/5220895430683053056'/><link rel='alternate' type='text/html' href='http://nattam.blogspot.com/2010/03/so-this-release-has-some-touch-ups.html' title='Balancing Act! Proto 1.31'/><author><name>Naveen Nattam</name><uri>http://www.blogger.com/profile/01606101322086994890</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://3.bp.blogspot.com/_B1YK77hcQHQ/Sf8e3Jn5AKI/AAAAAAAAAg4/F_hgCrcoAuc/S220/IMG_1665.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_B1YK77hcQHQ/S7K-rsTNJfI/AAAAAAAAAxs/rkE1U2Km5_g/s72-c/SpaceBallz-2010-03-30-23-15-59-75.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6347345739761252368.post-8663385172020088784</id><published>2010-03-30T00:10:00.003-05:00</published><updated>2010-03-30T00:14:47.099-05:00</updated><title type='text'>Snatchin on the Move! Proto 1.30!</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_B1YK77hcQHQ/S7GH70fqdxI/AAAAAAAAAxk/aBGM_nhDv_A/s1600/SpaceBallz-2010-03-30-01-09-59-85.png"&gt;&lt;img style="cursor: pointer; width: 400px; height: 300px;" src="http://1.bp.blogspot.com/_B1YK77hcQHQ/S7GH70fqdxI/AAAAAAAAAxk/aBGM_nhDv_A/s400/SpaceBallz-2010-03-30-01-09-59-85.png" alt="" id="BLOGGER_PHOTO_ID_5454290085495863058" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;So time for a new feature! Roving Snatchers are lil guys who guard sections of a level. Get to close and they will chase you while they are in their area. If they get you they will do just what a stationary Snatcher will do and eat your last ball and consume some time. Watch out!&lt;br /&gt;&lt;br /&gt;My aim with the Rovers was to prevent you from getting stationary near a cannon. Hit me up with some feedback if you think these guys help round out the Space Ballz mechanics.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6347345739761252368-8663385172020088784?l=nattam.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nattam.blogspot.com/feeds/8663385172020088784/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6347345739761252368&amp;postID=8663385172020088784' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/8663385172020088784'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/8663385172020088784'/><link rel='alternate' type='text/html' href='http://nattam.blogspot.com/2010/03/so-time-for-new-feature-roving.html' title='Snatchin on the Move! Proto 1.30!'/><author><name>Naveen Nattam</name><uri>http://www.blogger.com/profile/01606101322086994890</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://3.bp.blogspot.com/_B1YK77hcQHQ/Sf8e3Jn5AKI/AAAAAAAAAg4/F_hgCrcoAuc/S220/IMG_1665.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_B1YK77hcQHQ/S7GH70fqdxI/AAAAAAAAAxk/aBGM_nhDv_A/s72-c/SpaceBallz-2010-03-30-01-09-59-85.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6347345739761252368.post-1056487453087774677</id><published>2010-03-29T22:32:00.001-05:00</published><updated>2010-03-29T22:34:21.061-05:00</updated><title type='text'>ZOMG</title><content type='html'>I'm downloading this right now (via Amazon's awesome MP3 service)&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_B1YK77hcQHQ/S7FxFR3o5vI/AAAAAAAAAxc/PJvv6_y3XRI/s1600/51YKtkNMX-L._SS500_.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 400px;" src="http://1.bp.blogspot.com/_B1YK77hcQHQ/S7FxFR3o5vI/AAAAAAAAAxc/PJvv6_y3XRI/s400/51YKtkNMX-L._SS500_.jpg" alt="" id="BLOGGER_PHOTO_ID_5454264959232435954" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;IT OPENS WITH A LIVE VERSION OF THE FLASH THEME! ZOMG!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6347345739761252368-1056487453087774677?l=nattam.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nattam.blogspot.com/feeds/1056487453087774677/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6347345739761252368&amp;postID=1056487453087774677' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/1056487453087774677'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/1056487453087774677'/><link rel='alternate' type='text/html' href='http://nattam.blogspot.com/2010/03/zomg.html' title='ZOMG'/><author><name>Naveen Nattam</name><uri>http://www.blogger.com/profile/01606101322086994890</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://3.bp.blogspot.com/_B1YK77hcQHQ/Sf8e3Jn5AKI/AAAAAAAAAg4/F_hgCrcoAuc/S220/IMG_1665.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_B1YK77hcQHQ/S7FxFR3o5vI/AAAAAAAAAxc/PJvv6_y3XRI/s72-c/51YKtkNMX-L._SS500_.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6347345739761252368.post-5604993534799189374</id><published>2010-03-29T10:22:00.003-05:00</published><updated>2010-03-29T13:10:29.891-05:00</updated><title type='text'>Buns in the Oven (not that kind of bun)</title><content type='html'>So there are a few cool things coming up on the horizon for me. I may be getting involved in as much as 2 projects with other people over the netz. As a result, work on Space Ballz may have to slow down a bit but I am going to try and stick on it. I like the game and with the recent changes to the core mechanics I really feel like its coming together. One new feature I started working on this weekend very lightly was a 'Roving Snatcher.' This guy will chase you and do what stationary snatchers do. I need to implement a raycasting through a uniform grid function tonight and then I should be set to show him off - now that I think about it there is a little more involved so maybe tomorrow night. The Roving Snatcher should make the game a bit more exciting seeing as there will be no more safe spots.&lt;br /&gt;&lt;br /&gt;On top of that, I need to finish Dragon Age. I am at the ending act and its pretty damn exciting.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6347345739761252368-5604993534799189374?l=nattam.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nattam.blogspot.com/feeds/5604993534799189374/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6347345739761252368&amp;postID=5604993534799189374' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/5604993534799189374'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/5604993534799189374'/><link rel='alternate' type='text/html' href='http://nattam.blogspot.com/2010/03/buns-in-oven-not-that-kind-of-bun.html' title='Buns in the Oven (not that kind of bun)'/><author><name>Naveen Nattam</name><uri>http://www.blogger.com/profile/01606101322086994890</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://3.bp.blogspot.com/_B1YK77hcQHQ/Sf8e3Jn5AKI/AAAAAAAAAg4/F_hgCrcoAuc/S220/IMG_1665.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6347345739761252368.post-5751810589778125713</id><published>2010-03-25T22:05:00.004-05:00</published><updated>2010-03-25T22:15:59.458-05:00</updated><title type='text'>A Lesson from a Coyote and Finnegan</title><content type='html'>So this is a non-side project related all gaming nerd rant. Be warned!&lt;br /&gt;&lt;br /&gt;Over this last week I've been getting back into L4D2, more specifically its Survival Mode feature. The new maps in L4d2 provide some pretty amazing set pieces for fights. The biggest feature to all of these maps is encouraging run'n'gun tactics which in several interviews with the designers for L4D2 seemed to be their goal - they were getting tired of players constantly lining up against a wall and basically clicking 'easy.' That wall of bullet tactics was completely valid in L4D - even if it was incredibly boring. L4D2 has made several changes to counter this. Reload times are longer, zombies are slightly harder to kill, spitters can knock the whole team out if they are jammed in a corner, etc.  So if this is the case, why do players online believe that taking all the gas tanks, jamming them into a 2x2 room and holding their ground is a good idea? Does this look like a good idea?&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_B1YK77hcQHQ/S6wlpTahsRI/AAAAAAAAAxU/llDjcAgn_94/s1600/LooneyTunesCoyoteTNT.jpg"&gt;&lt;img style="cursor: pointer; width: 250px; height: 191px;" src="http://1.bp.blogspot.com/_B1YK77hcQHQ/S6wlpTahsRI/AAAAAAAAAxU/llDjcAgn_94/s400/LooneyTunesCoyoteTNT.jpg" alt="" id="BLOGGER_PHOTO_ID_5452774640355225874" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;No. Its not a good idea. The moment one of you hesitates, you are screwed. Now let look at some sage wisdom from the solid sea monster movie &lt;span style="font-style: italic;"&gt;Deep Rising&lt;/span&gt;:&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;"I once saw a guy put a fish in a bottle. He corked it, sealed it tight,  and threw it to a baby octopus. Now the octopus, he felt his way all  around that bottle. In less than two minutes, he got the cork off, slid  inside, and ate the fish.  "&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Now let me do a L4D2 re-write:&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;"I once saw a guy put &lt;/span&gt;[Survivors]&lt;span style="font-style: italic;"&gt; in a  bottle. He corked it, sealed it tight,  and threw it to &lt;/span&gt;[Tank]&lt;span style="font-style: italic;"&gt;. Now the &lt;/span&gt;[Tank]&lt;span style="font-style: italic;"&gt;, he felt his way all  around that bottle. In less than two minutes, he got the cork off, slid  inside, and ate the &lt;/span&gt;[Survivors]&lt;span style="font-style: italic;"&gt;.  "&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Good night and good luck.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6347345739761252368-5751810589778125713?l=nattam.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nattam.blogspot.com/feeds/5751810589778125713/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6347345739761252368&amp;postID=5751810589778125713' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/5751810589778125713'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/5751810589778125713'/><link rel='alternate' type='text/html' href='http://nattam.blogspot.com/2010/03/lesson-from-coyote.html' title='A Lesson from a Coyote and Finnegan'/><author><name>Naveen Nattam</name><uri>http://www.blogger.com/profile/01606101322086994890</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://3.bp.blogspot.com/_B1YK77hcQHQ/Sf8e3Jn5AKI/AAAAAAAAAg4/F_hgCrcoAuc/S220/IMG_1665.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_B1YK77hcQHQ/S6wlpTahsRI/AAAAAAAAAxU/llDjcAgn_94/s72-c/LooneyTunesCoyoteTNT.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6347345739761252368.post-7093172759961570330</id><published>2010-03-24T22:05:00.002-05:00</published><updated>2010-03-24T22:17:15.257-05:00</updated><title type='text'>Percy Jackson</title><content type='html'>So I just finished the fifth and final (as of now) Percy Jackson book. I had never heard of the series until I saw the teaser for the movie. My initial thoughts were "damn that's a long title." So flash forward to the movies release and some co-worker were going to go see it. I mentioned that I had some passing interest in reading the book, especially cause I was being bogged down with overly 'adult' sci-fi that has lost almost all sense of adventure and fun - instead it would all amount to two men sitting in a room while one adjusts books...slightly to the left. So my friend bummed me the first one and I found it pretty entertaining. For those not in the know, Percy Jackson works almost exactly like Darksiders - you look at it and you think 'this is really cheesy and bad' then you find that you can't stop playing. The series moves an breakneck pace with just enough exposition being mixed with lots of insane action. I find myself wondering why some adventure games don't have a better flow like this.&lt;br /&gt;&lt;br /&gt;Anyhoos, I highly recommend it. Put down the book about moving books slightly to the left. Instead read about a kid slashing through hundreds of ancient monsters - cause you know...that pretty fucking cool.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6347345739761252368-7093172759961570330?l=nattam.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nattam.blogspot.com/feeds/7093172759961570330/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6347345739761252368&amp;postID=7093172759961570330' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/7093172759961570330'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/7093172759961570330'/><link rel='alternate' type='text/html' href='http://nattam.blogspot.com/2010/03/percy-jackson.html' title='Percy Jackson'/><author><name>Naveen Nattam</name><uri>http://www.blogger.com/profile/01606101322086994890</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://3.bp.blogspot.com/_B1YK77hcQHQ/Sf8e3Jn5AKI/AAAAAAAAAg4/F_hgCrcoAuc/S220/IMG_1665.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6347345739761252368.post-9156508229154552443</id><published>2010-03-24T00:26:00.000-05:00</published><updated>2010-03-24T00:27:06.716-05:00</updated><title type='text'>L4D2 SRSLY</title><content type='html'>Still so damn good. This shit's like bbq - it's timeless.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6347345739761252368-9156508229154552443?l=nattam.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nattam.blogspot.com/feeds/9156508229154552443/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6347345739761252368&amp;postID=9156508229154552443' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/9156508229154552443'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/9156508229154552443'/><link rel='alternate' type='text/html' href='http://nattam.blogspot.com/2010/03/l4d2-srsly.html' title='L4D2 SRSLY'/><author><name>Naveen Nattam</name><uri>http://www.blogger.com/profile/01606101322086994890</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://3.bp.blogspot.com/_B1YK77hcQHQ/Sf8e3Jn5AKI/AAAAAAAAAg4/F_hgCrcoAuc/S220/IMG_1665.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6347345739761252368.post-3915608713660866479</id><published>2010-03-22T23:27:00.002-05:00</published><updated>2010-03-22T23:32:51.527-05:00</updated><title type='text'>Music Mountain! Proto 1.25</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_B1YK77hcQHQ/S6hDbHLu-WI/AAAAAAAAAxM/UYPbPEj3wT0/s1600-h/SpaceBallz-2010-03-23-00-26-45-59.png"&gt;&lt;img style="cursor: pointer; width: 400px; height: 300px;" src="http://1.bp.blogspot.com/_B1YK77hcQHQ/S6hDbHLu-WI/AAAAAAAAAxM/UYPbPEj3wT0/s400/SpaceBallz-2010-03-23-00-26-45-59.png" alt="" id="BLOGGER_PHOTO_ID_5451681481995778402" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Not a slew of new features in this build but enough to warrant + 0.01&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Brand spanking original new music by Mike Belotti!&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Brand spanking original new level by Naveen Nattam! Wait! That's me!&lt;/li&gt;&lt;li&gt;Updated tutorial to reflect changes to game rules and added a new 'Snatcher' page&lt;/li&gt;&lt;li&gt;Removed resources (textures/sounds) that were no longer being used&lt;/li&gt;&lt;/ul&gt;The new level (nick named 'Typhon') is an attempt to present the user with 2 paths - the tunnel at the top is straight fast shot to the drop off point but forces you to fly past all the cannons. The other path (entrances on the left and right side) has no opposing balls but is filled with snatchers waiting to hit you with a snatch attack. Tell me if you think this idea gets through - or totally falls on its ass.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6347345739761252368-3915608713660866479?l=nattam.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nattam.blogspot.com/feeds/3915608713660866479/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6347345739761252368&amp;postID=3915608713660866479' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/3915608713660866479'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/3915608713660866479'/><link rel='alternate' type='text/html' href='http://nattam.blogspot.com/2010/03/music-mountain-proto-125.html' title='Music Mountain! Proto 1.25'/><author><name>Naveen Nattam</name><uri>http://www.blogger.com/profile/01606101322086994890</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://3.bp.blogspot.com/_B1YK77hcQHQ/Sf8e3Jn5AKI/AAAAAAAAAg4/F_hgCrcoAuc/S220/IMG_1665.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_B1YK77hcQHQ/S6hDbHLu-WI/AAAAAAAAAxM/UYPbPEj3wT0/s72-c/SpaceBallz-2010-03-23-00-26-45-59.png' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6347345739761252368.post-4741545442699730791</id><published>2010-03-20T19:46:00.003-05:00</published><updated>2010-03-20T19:51:28.627-05:00</updated><title type='text'>Snatch Attack! Proto 1.24</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_B1YK77hcQHQ/S6Vss4Oa2pI/AAAAAAAAAxE/C12Zz6Sa5sM/s1600-h/SpaceBallz-2010-03-20-20-44-45-17.png"&gt;&lt;img style="cursor: pointer; width: 400px; height: 300px;" src="http://1.bp.blogspot.com/_B1YK77hcQHQ/S6Vss4Oa2pI/AAAAAAAAAxE/C12Zz6Sa5sM/s400/SpaceBallz-2010-03-20-20-44-45-17.png" alt="" id="BLOGGER_PHOTO_ID_5450882442264763026" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Ladies and gents! Step right up to try a new proto that may shock and awe you...or leave you frustrated! You tell me!&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Core rules changed: If you collide with a ball that doesn't match your chain, you no longer lose the whole chain. Instead only the last ball in the chain is lost but you also lose a bit of time! To sum up, Bad Ballz will no longer cause you to lose whole chain - just 1 ball and time!&lt;/li&gt;&lt;li&gt;Snatchers! These floating monster teeth will steal your last ball and some time! Avoid them!&lt;/li&gt;&lt;li&gt;One new level to show off the snatchers.&lt;/li&gt;&lt;/ul&gt;Okay folk'lls I made some big changes to please tell me what you think!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6347345739761252368-4741545442699730791?l=nattam.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nattam.blogspot.com/feeds/4741545442699730791/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6347345739761252368&amp;postID=4741545442699730791' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/4741545442699730791'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/4741545442699730791'/><link rel='alternate' type='text/html' href='http://nattam.blogspot.com/2010/03/snatch-attack-proto-124.html' title='Snatch Attack! Proto 1.24'/><author><name>Naveen Nattam</name><uri>http://www.blogger.com/profile/01606101322086994890</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://3.bp.blogspot.com/_B1YK77hcQHQ/Sf8e3Jn5AKI/AAAAAAAAAg4/F_hgCrcoAuc/S220/IMG_1665.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_B1YK77hcQHQ/S6Vss4Oa2pI/AAAAAAAAAxE/C12Zz6Sa5sM/s72-c/SpaceBallz-2010-03-20-20-44-45-17.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6347345739761252368.post-1659659181015195722</id><published>2010-03-18T22:23:00.001-05:00</published><updated>2010-03-18T22:24:34.417-05:00</updated><title type='text'>Slanty Shanty! Proto 1.23</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_B1YK77hcQHQ/S6LuRW4MsyI/AAAAAAAAAw0/gY7mOHmKzyY/s1600-h/SpaceBallz-2010-03-18-23-21-20-45.png"&gt;&lt;img style="cursor: pointer; width: 400px; height: 300px;" src="http://2.bp.blogspot.com/_B1YK77hcQHQ/S6LuRW4MsyI/AAAAAAAAAw0/gY7mOHmKzyY/s400/SpaceBallz-2010-03-18-23-21-20-45.png" alt="" id="BLOGGER_PHOTO_ID_5450180481038201634" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Check it people!&lt;br /&gt;&lt;ul&gt;&lt;li&gt;New slanted tiles, perfect for making rebounding balls even more painful&lt;/li&gt;&lt;li&gt;new level showing off slanted madness&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6347345739761252368-1659659181015195722?l=nattam.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nattam.blogspot.com/feeds/1659659181015195722/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6347345739761252368&amp;postID=1659659181015195722' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/1659659181015195722'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/1659659181015195722'/><link rel='alternate' type='text/html' href='http://nattam.blogspot.com/2010/03/slanty-shanty-proto-123.html' title='Slanty Shanty! Proto 1.23'/><author><name>Naveen Nattam</name><uri>http://www.blogger.com/profile/01606101322086994890</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://3.bp.blogspot.com/_B1YK77hcQHQ/Sf8e3Jn5AKI/AAAAAAAAAg4/F_hgCrcoAuc/S220/IMG_1665.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_B1YK77hcQHQ/S6LuRW4MsyI/AAAAAAAAAw0/gY7mOHmKzyY/s72-c/SpaceBallz-2010-03-18-23-21-20-45.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6347345739761252368.post-724881233040747074</id><published>2010-03-14T13:10:00.002-05:00</published><updated>2010-03-14T13:21:26.580-05:00</updated><title type='text'>The ever chaning ways of the game enthusiast</title><content type='html'>While I prefer some genre's to others and I do enjoy certain settings more then others, I find that my interests at the moment are constantly cycling as a game player. Here is a good example: I bought Dragon Age in January thirsting for an Tactical RPG - something I hadn't really played in awhile. DA was a great success in my mind and I was seeing the rest of my games fall to the wayside. I became increasingly excited by DA:Awakening that was coming in March. It seemed that this game would just never stop going for me. To top it off, Dawn of War 2's expansion pack was coming at the same time I was going to be overflowing in awesome tactical combat games but what I always fail to predict is that by the release of both expansions, my interest in tactical games was getting lower and lower. So now, even though Dawn of War 2 : Chaos Rising and DA:Awakening  just released, I opted to buy Bioshock 2 (downloading right now) to do something a little different. I'm very much craving a fast paced shooter and I know that if I try to keep playing DA and DoW2, I'll just kick em aside for way to long.&lt;br /&gt;&lt;br /&gt;Also waiting to get some feedback on Space Ballz before I get back on the horse there. So until then, send all messages to Rapture.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6347345739761252368-724881233040747074?l=nattam.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nattam.blogspot.com/feeds/724881233040747074/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6347345739761252368&amp;postID=724881233040747074' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/724881233040747074'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/724881233040747074'/><link rel='alternate' type='text/html' href='http://nattam.blogspot.com/2010/03/ever-chaning-ways-of-game-enthusiast.html' title='The ever chaning ways of the game enthusiast'/><author><name>Naveen Nattam</name><uri>http://www.blogger.com/profile/01606101322086994890</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://3.bp.blogspot.com/_B1YK77hcQHQ/Sf8e3Jn5AKI/AAAAAAAAAg4/F_hgCrcoAuc/S220/IMG_1665.jpg'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6347345739761252368.post-3809615873240277619</id><published>2010-03-10T22:10:00.002-05:00</published><updated>2010-03-10T22:16:42.364-05:00</updated><title type='text'>The Hammer! Proto 1.22</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_B1YK77hcQHQ/S5hfWPDuucI/AAAAAAAAAws/38Fhf6HfRhU/s1600-h/SpaceBallz-2010-03-10-22-10-06-48.png"&gt;&lt;img style="cursor: pointer; width: 400px; height: 300px;" src="http://1.bp.blogspot.com/_B1YK77hcQHQ/S5hfWPDuucI/AAAAAAAAAws/38Fhf6HfRhU/s400/SpaceBallz-2010-03-10-22-10-06-48.png" alt="" id="BLOGGER_PHOTO_ID_5447208584908552642" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;This is a small update to a degree:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;3 new Chain 5/10/15/X sounds have been added. These were provided by Theo Christensen and with some edits by Mike Belotti. Thanks guys! I'm hoping they can crank out some more sounds/music!&lt;/li&gt;&lt;li&gt;A new level (called 'Hammer') which is now second in the rotation. This level shows off a bit more of the potential madness.&lt;/li&gt;&lt;li&gt;A small fix to the scaling affecting the HUD when you move the mouse wheel&lt;/li&gt;&lt;/ul&gt;Enjoy! If you think of ways to make the drop off points more maddening, please SHARE!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6347345739761252368-3809615873240277619?l=nattam.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nattam.blogspot.com/feeds/3809615873240277619/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6347345739761252368&amp;postID=3809615873240277619' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/3809615873240277619'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/3809615873240277619'/><link rel='alternate' type='text/html' href='http://nattam.blogspot.com/2010/03/hammer-proto-122.html' title='The Hammer! Proto 1.22'/><author><name>Naveen Nattam</name><uri>http://www.blogger.com/profile/01606101322086994890</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://3.bp.blogspot.com/_B1YK77hcQHQ/Sf8e3Jn5AKI/AAAAAAAAAg4/F_hgCrcoAuc/S220/IMG_1665.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_B1YK77hcQHQ/S5hfWPDuucI/AAAAAAAAAws/38Fhf6HfRhU/s72-c/SpaceBallz-2010-03-10-22-10-06-48.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6347345739761252368.post-1234575858648083315</id><published>2010-03-08T21:04:00.000-05:00</published><updated>2010-03-08T21:05:12.709-05:00</updated><title type='text'>Hot Fix! Proto 1.21</title><content type='html'>There was a nasty little bug in 1.2 that had your ballz auto drop off when the timer ran out. That sort of broke the new mechanic so I just removed it in 1.21.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6347345739761252368-1234575858648083315?l=nattam.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nattam.blogspot.com/feeds/1234575858648083315/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6347345739761252368&amp;postID=1234575858648083315' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/1234575858648083315'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/1234575858648083315'/><link rel='alternate' type='text/html' href='http://nattam.blogspot.com/2010/03/hot-fix-proto-121.html' title='Hot Fix! Proto 1.21'/><author><name>Naveen Nattam</name><uri>http://www.blogger.com/profile/01606101322086994890</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://3.bp.blogspot.com/_B1YK77hcQHQ/Sf8e3Jn5AKI/AAAAAAAAAg4/F_hgCrcoAuc/S220/IMG_1665.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6347345739761252368.post-5034831399583445625</id><published>2010-03-07T20:45:00.002-05:00</published><updated>2010-03-07T20:50:26.382-05:00</updated><title type='text'>Rules of the Game! Proto 1.2</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_B1YK77hcQHQ/S5RW7UYLYKI/AAAAAAAAAwk/W9y2GH_2OWk/s1600-h/SpaceBallz-2010-03-07-19-09-52-89.png"&gt;&lt;img style="cursor: pointer; width: 400px; height: 300px;" src="http://3.bp.blogspot.com/_B1YK77hcQHQ/S5RW7UYLYKI/AAAAAAAAAwk/W9y2GH_2OWk/s400/SpaceBallz-2010-03-07-19-09-52-89.png" alt="" id="BLOGGER_PHOTO_ID_5446073426480160930" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Enclosed in the newest release you will find the nature of Ballz in Space (also known as Space Ballz) has been changed. Please give the tutorial a proper look-see!&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Right Clickin has been disabled - instead you now cash in ballz by running into a big floating D (aka a Drop Off Point). This will require you to dodge other ballz on your way back to a Drop Off Point&lt;/li&gt;&lt;/ul&gt;Mikey B has pointed out to me that no matter what, you can always park your ship near a cannon, wait for your color, snag it, then right click to win. With the drop off points, you are now forced to fly back to D while dodging un-needed ballz.&lt;br /&gt;&lt;br /&gt;Tell me what you think! I'm hoping to keep this in the game - it makes level design MUCH more interesting.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6347345739761252368-5034831399583445625?l=nattam.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nattam.blogspot.com/feeds/5034831399583445625/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6347345739761252368&amp;postID=5034831399583445625' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/5034831399583445625'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/5034831399583445625'/><link rel='alternate' type='text/html' href='http://nattam.blogspot.com/2010/03/rules-of-game-proto-12.html' title='Rules of the Game! Proto 1.2'/><author><name>Naveen Nattam</name><uri>http://www.blogger.com/profile/01606101322086994890</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://3.bp.blogspot.com/_B1YK77hcQHQ/Sf8e3Jn5AKI/AAAAAAAAAg4/F_hgCrcoAuc/S220/IMG_1665.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_B1YK77hcQHQ/S5RW7UYLYKI/AAAAAAAAAwk/W9y2GH_2OWk/s72-c/SpaceBallz-2010-03-07-19-09-52-89.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6347345739761252368.post-7518109189749111168</id><published>2010-03-07T01:09:00.004-05:00</published><updated>2010-03-07T12:05:41.631-05:00</updated><title type='text'>Tighten the graphics, Proto 1.0</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_B1YK77hcQHQ/S5NDKl9vagI/AAAAAAAAAwU/M7eN7dpzOlA/s1600-h/SpaceBallz-2010-03-07-01-07-53-88.png"&gt;&lt;img style="cursor: pointer; width: 400px; height: 300px;" src="http://3.bp.blogspot.com/_B1YK77hcQHQ/S5NDKl9vagI/AAAAAAAAAwU/M7eN7dpzOlA/s400/SpaceBallz-2010-03-07-01-07-53-88.png" alt="" id="BLOGGER_PHOTO_ID_5445770223689886210" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;This build mostly has clean up issues&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Updated the last page in the tutorial to reflect the HUD changes&lt;/li&gt;&lt;li&gt;Cleaned up the cannon firing sequence so its a bit tighter&lt;/li&gt;&lt;li&gt;Added a flashing 'warning' on the cannon that will indicate what color ball the cannon will fire.&lt;/li&gt;&lt;li&gt;Removed the "now playing..." screen so you just go straight to the next level&lt;/li&gt;&lt;li&gt;Rejiggered levels 1-3 so they spawn more ballz.&lt;/li&gt;&lt;/ul&gt;Now that I've added my lil polish elements, its time to get back and get those levels just the right kind of jiggy. Once we have a working set, the next modifications will be a main menu, level selection, and stats on each level - rounding out the game experience. Then to ALPHA!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6347345739761252368-7518109189749111168?l=nattam.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nattam.blogspot.com/feeds/7518109189749111168/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6347345739761252368&amp;postID=7518109189749111168' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/7518109189749111168'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/7518109189749111168'/><link rel='alternate' type='text/html' href='http://nattam.blogspot.com/2010/03/tighten-graphics-proto-10.html' title='Tighten the graphics, Proto 1.0'/><author><name>Naveen Nattam</name><uri>http://www.blogger.com/profile/01606101322086994890</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://3.bp.blogspot.com/_B1YK77hcQHQ/Sf8e3Jn5AKI/AAAAAAAAAg4/F_hgCrcoAuc/S220/IMG_1665.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_B1YK77hcQHQ/S5NDKl9vagI/AAAAAAAAAwU/M7eN7dpzOlA/s72-c/SpaceBallz-2010-03-07-01-07-53-88.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6347345739761252368.post-1599829339496638922</id><published>2010-03-05T19:18:00.001-05:00</published><updated>2010-03-05T19:18:38.854-05:00</updated><title type='text'>0.99 Fixed</title><content type='html'>FIXED&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6347345739761252368-1599829339496638922?l=nattam.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nattam.blogspot.com/feeds/1599829339496638922/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6347345739761252368&amp;postID=1599829339496638922' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/1599829339496638922'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/1599829339496638922'/><link rel='alternate' type='text/html' href='http://nattam.blogspot.com/2010/03/099-fixed.html' title='0.99 Fixed'/><author><name>Naveen Nattam</name><uri>http://www.blogger.com/profile/01606101322086994890</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://3.bp.blogspot.com/_B1YK77hcQHQ/Sf8e3Jn5AKI/AAAAAAAAAg4/F_hgCrcoAuc/S220/IMG_1665.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6347345739761252368.post-5899623862774527450</id><published>2010-03-05T18:00:00.001-05:00</published><updated>2010-03-05T18:00:42.282-05:00</updated><title type='text'>0.99 Broken</title><content type='html'>I think the download link to Proto 0.99 is busted. I'll fix it tonight!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6347345739761252368-5899623862774527450?l=nattam.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nattam.blogspot.com/feeds/5899623862774527450/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6347345739761252368&amp;postID=5899623862774527450' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/5899623862774527450'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/5899623862774527450'/><link rel='alternate' type='text/html' href='http://nattam.blogspot.com/2010/03/099-broken.html' title='0.99 Broken'/><author><name>Naveen Nattam</name><uri>http://www.blogger.com/profile/01606101322086994890</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://3.bp.blogspot.com/_B1YK77hcQHQ/Sf8e3Jn5AKI/AAAAAAAAAg4/F_hgCrcoAuc/S220/IMG_1665.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6347345739761252368.post-4794526070768008314</id><published>2010-03-05T00:46:00.001-05:00</published><updated>2010-03-05T00:47:23.770-05:00</updated><title type='text'>Keep your HUD on! Proto 0.99</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_B1YK77hcQHQ/S5CaqZpnD2I/AAAAAAAAAwM/XygmVeCp2Jg/s1600-h/SpaceBallz-2010-03-05-00-45-17-40.png"&gt;&lt;img style="cursor: pointer; width: 400px; height: 300px;" src="http://3.bp.blogspot.com/_B1YK77hcQHQ/S5CaqZpnD2I/AAAAAAAAAwM/XygmVeCp2Jg/s400/SpaceBallz-2010-03-05-00-45-17-40.png" alt="" id="BLOGGER_PHOTO_ID_5445022002721525602" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Bless the wife for she puts up with my addiction to work on the ballz filled game! So I can't talk to much right now but I did a total 180 on the hud and redesigned it. Take a look and tell me if you can spot the differences!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6347345739761252368-4794526070768008314?l=nattam.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nattam.blogspot.com/feeds/4794526070768008314/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6347345739761252368&amp;postID=4794526070768008314' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/4794526070768008314'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/4794526070768008314'/><link rel='alternate' type='text/html' href='http://nattam.blogspot.com/2010/03/keep-your-hud-on-proto-099.html' title='Keep your HUD on! Proto 0.99'/><author><name>Naveen Nattam</name><uri>http://www.blogger.com/profile/01606101322086994890</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://3.bp.blogspot.com/_B1YK77hcQHQ/Sf8e3Jn5AKI/AAAAAAAAAg4/F_hgCrcoAuc/S220/IMG_1665.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_B1YK77hcQHQ/S5CaqZpnD2I/AAAAAAAAAwM/XygmVeCp2Jg/s72-c/SpaceBallz-2010-03-05-00-45-17-40.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6347345739761252368.post-3335423489674985469</id><published>2010-03-04T01:21:00.002-05:00</published><updated>2010-03-04T01:23:58.715-05:00</updated><title type='text'>Ace of Chain! Proto 0.98</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_B1YK77hcQHQ/S49RlkvZAsI/AAAAAAAAAwE/PtTMwIHGNAA/s1600-h/SpaceBallz-2010-03-04-01-20-48-87.png"&gt;&lt;img style="cursor: pointer; width: 400px; height: 300px;" src="http://1.bp.blogspot.com/_B1YK77hcQHQ/S49RlkvZAsI/AAAAAAAAAwE/PtTMwIHGNAA/s400/SpaceBallz-2010-03-04-01-20-48-87.png" alt="" id="BLOGGER_PHOTO_ID_5444660180473676482" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Because I have way to much fun doing it, I added another effect. Whenever you get an increment of 5 on your chain (5,10,15..) you are rewarded with a little flashing text that pops and poops stars all over the damn place. Oh and turn up your speakers and you'll get the title of the post :)&lt;br /&gt;&lt;br /&gt;Cause that's the way I like it like it!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6347345739761252368-3335423489674985469?l=nattam.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nattam.blogspot.com/feeds/3335423489674985469/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6347345739761252368&amp;postID=3335423489674985469' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/3335423489674985469'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/3335423489674985469'/><link rel='alternate' type='text/html' href='http://nattam.blogspot.com/2010/03/ace-of-chain-proto-098.html' title='Ace of Chain! Proto 0.98'/><author><name>Naveen Nattam</name><uri>http://www.blogger.com/profile/01606101322086994890</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://3.bp.blogspot.com/_B1YK77hcQHQ/Sf8e3Jn5AKI/AAAAAAAAAg4/F_hgCrcoAuc/S220/IMG_1665.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_B1YK77hcQHQ/S49RlkvZAsI/AAAAAAAAAwE/PtTMwIHGNAA/s72-c/SpaceBallz-2010-03-04-01-20-48-87.png' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6347345739761252368.post-4397965748991272368</id><published>2010-03-02T00:51:00.004-05:00</published><updated>2010-03-02T00:56:12.323-05:00</updated><title type='text'>Troubled? Let the Tutorial Help! Proto 0.95!</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_B1YK77hcQHQ/S4ynq8Qq4JI/AAAAAAAAAv8/BQnPv_JQMQw/s1600-h/SpaceBallz-2010-03-02-00-50-59-75.png"&gt;&lt;img style="cursor: pointer; width: 400px; height: 300px;" src="http://4.bp.blogspot.com/_B1YK77hcQHQ/S4ynq8Qq4JI/AAAAAAAAAv8/BQnPv_JQMQw/s400/SpaceBallz-2010-03-02-00-50-59-75.png" alt="" id="BLOGGER_PHOTO_ID_5443910405756477586" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Some kind of bolt has struck my Space Ballz brain and I'm now driven to working on the game again full steam. This update contains the long overdue tutorial slide show. Its simple now but I'm hoping to improve it.&lt;br /&gt;&lt;br /&gt;Mike Balz threw down some great points on what makes a good Space Ballz level and I'm going to take his advice to heart and tweak the hell out of some of the existing levels. This build contains a preview of that tweaking with the revised first level (still called "Level 2"). Whats new? MORE BALLZ! Mike made a great point that having a lot of objects to avoid is what makes the game exciting - so while only 1 level has been tweaked in this direction..more will come. MORE BALLZ!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6347345739761252368-4397965748991272368?l=nattam.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nattam.blogspot.com/feeds/4397965748991272368/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6347345739761252368&amp;postID=4397965748991272368' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/4397965748991272368'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/4397965748991272368'/><link rel='alternate' type='text/html' href='http://nattam.blogspot.com/2010/03/troubled-let-tutorial-help-proto-095.html' title='Troubled? Let the Tutorial Help! Proto 0.95!'/><author><name>Naveen Nattam</name><uri>http://www.blogger.com/profile/01606101322086994890</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://3.bp.blogspot.com/_B1YK77hcQHQ/Sf8e3Jn5AKI/AAAAAAAAAg4/F_hgCrcoAuc/S220/IMG_1665.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_B1YK77hcQHQ/S4ynq8Qq4JI/AAAAAAAAAv8/BQnPv_JQMQw/s72-c/SpaceBallz-2010-03-02-00-50-59-75.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6347345739761252368.post-4281353792512090952</id><published>2010-02-28T18:57:00.002-05:00</published><updated>2010-02-28T19:00:33.644-05:00</updated><title type='text'>Winnneeeeer! Space Ballz Proto 0.9</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_B1YK77hcQHQ/S4sDKe5k--I/AAAAAAAAAv0/JlZfFpT6VCM/s1600-h/SpaceBallz-2010-02-28-18-57-24-40.png"&gt;&lt;img style="cursor: pointer; width: 400px; height: 300px;" src="http://3.bp.blogspot.com/_B1YK77hcQHQ/S4sDKe5k--I/AAAAAAAAAv0/JlZfFpT6VCM/s400/SpaceBallz-2010-02-28-18-57-24-40.png" alt="" id="BLOGGER_PHOTO_ID_5443448053235514338" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;So I've been finding that if I get frustrated with what to do next for the game, I should work on effects to help polish whats there. So along with working on the levels, I decided upgrade the games win/lose screens. Take a peek! If you don't want to win or simply can't lose, use N (for win) and L (for lose) to see what happens.&lt;br /&gt;&lt;br /&gt;I also removed levels 1 and 3 due to intense suckage. Coming next will be some better levels (hopefully) and a proper visual tutorial.&lt;br /&gt;&lt;br /&gt;Enjoy and hit me with feedback!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6347345739761252368-4281353792512090952?l=nattam.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nattam.blogspot.com/feeds/4281353792512090952/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6347345739761252368&amp;postID=4281353792512090952' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/4281353792512090952'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/4281353792512090952'/><link rel='alternate' type='text/html' href='http://nattam.blogspot.com/2010/02/winnneeeeer-space-ballz-proto-09.html' title='Winnneeeeer! Space Ballz Proto 0.9'/><author><name>Naveen Nattam</name><uri>http://www.blogger.com/profile/01606101322086994890</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://3.bp.blogspot.com/_B1YK77hcQHQ/Sf8e3Jn5AKI/AAAAAAAAAg4/F_hgCrcoAuc/S220/IMG_1665.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_B1YK77hcQHQ/S4sDKe5k--I/AAAAAAAAAv0/JlZfFpT6VCM/s72-c/SpaceBallz-2010-02-28-18-57-24-40.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6347345739761252368.post-6087583450212976929</id><published>2010-02-25T00:20:00.002-05:00</published><updated>2010-02-25T00:23:29.925-05:00</updated><title type='text'>In the mean time</title><content type='html'>I've musing over the levels I made. As my buddy (and major contributing artist to Space Ballz) Mike put it: I wanted to shoot myself while playing it. I'm spending free time here and there working on coming up with what makes a level 'fun' in Space Ballz. I think its about avoidance and choosing carefully how to spend your time. If a level has really no need for either of these, its pretty much sh**. I think I'll take this approach first when re-tuning and coming up with new ones.&lt;br /&gt;&lt;br /&gt;So in the mean time I've been playing a ton of Dragon Age but tonight I decided to change it up and play some L4D2. Normally I enable a friends-only campaign but I decided to throw caution to wind and turn on public settings. Damn dude. I forgot how much fun this game is.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6347345739761252368-6087583450212976929?l=nattam.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nattam.blogspot.com/feeds/6087583450212976929/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6347345739761252368&amp;postID=6087583450212976929' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/6087583450212976929'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/6087583450212976929'/><link rel='alternate' type='text/html' href='http://nattam.blogspot.com/2010/02/in-mean-time.html' title='In the mean time'/><author><name>Naveen Nattam</name><uri>http://www.blogger.com/profile/01606101322086994890</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://3.bp.blogspot.com/_B1YK77hcQHQ/Sf8e3Jn5AKI/AAAAAAAAAg4/F_hgCrcoAuc/S220/IMG_1665.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6347345739761252368.post-2057949494919999444</id><published>2010-02-21T16:00:00.002-05:00</published><updated>2010-02-21T16:02:45.801-05:00</updated><title type='text'>Space Ballz! Proto 0.8</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_B1YK77hcQHQ/S4Ge7VSwwJI/AAAAAAAAAvo/fBgk4iS5Tl0/s1600-h/SpaceBallz-2010-02-21-15-55-26-51.png"&gt;&lt;img style="cursor: pointer; width: 400px; height: 300px;" src="http://1.bp.blogspot.com/_B1YK77hcQHQ/S4Ge7VSwwJI/AAAAAAAAAvo/fBgk4iS5Tl0/s400/SpaceBallz-2010-02-21-15-55-26-51.png" alt="" id="BLOGGER_PHOTO_ID_5440804567005577362" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;So the new stuff here is "transitions" between screens in the game but also 5 new levels that are about easing players into the experience. I added some additional tuning options like limiting the types of balls that can be launched in a stage (so only green for example). The new levels are not particularly balanced. If you have some feedback for how they could be more exciting, etc please let me know!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6347345739761252368-2057949494919999444?l=nattam.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nattam.blogspot.com/feeds/2057949494919999444/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6347345739761252368&amp;postID=2057949494919999444' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/2057949494919999444'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/2057949494919999444'/><link rel='alternate' type='text/html' href='http://nattam.blogspot.com/2010/02/so-new-stuff-here-is-transitions.html' title='Space Ballz! Proto 0.8'/><author><name>Naveen Nattam</name><uri>http://www.blogger.com/profile/01606101322086994890</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://3.bp.blogspot.com/_B1YK77hcQHQ/Sf8e3Jn5AKI/AAAAAAAAAg4/F_hgCrcoAuc/S220/IMG_1665.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_B1YK77hcQHQ/S4Ge7VSwwJI/AAAAAAAAAvo/fBgk4iS5Tl0/s72-c/SpaceBallz-2010-02-21-15-55-26-51.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6347345739761252368.post-3888410664246538328</id><published>2010-02-14T11:04:00.002-05:00</published><updated>2010-02-14T11:06:17.495-05:00</updated><title type='text'>Transitions</title><content type='html'>Using some of the renderable actions I added a new transition effect between "states" of the game. So now the game will fade to black between screens and hopefully not be as jaring.&lt;br /&gt;&lt;br /&gt;More to come (this version is not available on the side)!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6347345739761252368-3888410664246538328?l=nattam.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nattam.blogspot.com/feeds/3888410664246538328/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6347345739761252368&amp;postID=3888410664246538328' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/3888410664246538328'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/3888410664246538328'/><link rel='alternate' type='text/html' href='http://nattam.blogspot.com/2010/02/transitions.html' title='Transitions'/><author><name>Naveen Nattam</name><uri>http://www.blogger.com/profile/01606101322086994890</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://3.bp.blogspot.com/_B1YK77hcQHQ/Sf8e3Jn5AKI/AAAAAAAAAg4/F_hgCrcoAuc/S220/IMG_1665.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6347345739761252368.post-7207821954400281121</id><published>2010-02-13T23:58:00.004-05:00</published><updated>2010-02-21T16:03:07.389-05:00</updated><title type='text'>Space Ballz stuff coming soon!</title><content type='html'>So if I can peel myself away from Dragon Age - which the sheer addictiveness it brings kicks in my guilty "need to do hobby coding" device - I am planning on releasing some updates. The first release I hope will bring some greater clarity to how to play the game. To solve this, I've going to add a small slide show to the begging that will show you how the game is intended to be played. Second, I am going to try and create at least 3-4 levels that ramp up slowly and will go from "stay here and get all the balls" to "dive, duck, dip, dodge to get all the balls." I also want to add a strong level transition - probably fade to black then fade back in to help players get a stronger idea that they are switching levels.&lt;br /&gt;&lt;br /&gt;With those features in, I will then move forward with possibly adding new gameplay elements.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6347345739761252368-7207821954400281121?l=nattam.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nattam.blogspot.com/feeds/7207821954400281121/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6347345739761252368&amp;postID=7207821954400281121' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/7207821954400281121'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/7207821954400281121'/><link rel='alternate' type='text/html' href='http://nattam.blogspot.com/2010/02/arz-stuff-coming-soon.html' title='Space Ballz stuff coming soon!'/><author><name>Naveen Nattam</name><uri>http://www.blogger.com/profile/01606101322086994890</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://3.bp.blogspot.com/_B1YK77hcQHQ/Sf8e3Jn5AKI/AAAAAAAAAg4/F_hgCrcoAuc/S220/IMG_1665.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6347345739761252368.post-9213069911208417322</id><published>2010-02-13T23:56:00.001-05:00</published><updated>2010-02-13T23:57:38.473-05:00</updated><title type='text'>Reflection!!!1!</title><content type='html'>I may despise myself sometimes. I may think I've hit rock bottom. I may think I've really wasted every chance everyone has given me.&lt;br /&gt;&lt;br /&gt;Then I take a moment, step back, look at it all, and realize how f***ing lucky I really am.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6347345739761252368-9213069911208417322?l=nattam.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nattam.blogspot.com/feeds/9213069911208417322/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6347345739761252368&amp;postID=9213069911208417322' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/9213069911208417322'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/9213069911208417322'/><link rel='alternate' type='text/html' href='http://nattam.blogspot.com/2010/02/reflection1.html' title='Reflection!!!1!'/><author><name>Naveen Nattam</name><uri>http://www.blogger.com/profile/01606101322086994890</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://3.bp.blogspot.com/_B1YK77hcQHQ/Sf8e3Jn5AKI/AAAAAAAAAg4/F_hgCrcoAuc/S220/IMG_1665.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6347345739761252368.post-155565510765262706</id><published>2010-02-13T10:44:00.002-05:00</published><updated>2010-02-13T10:44:38.876-05:00</updated><title type='text'>A Clean Plate</title><content type='html'>I love the feeling of a freshly formatted computer&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6347345739761252368-155565510765262706?l=nattam.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nattam.blogspot.com/feeds/155565510765262706/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6347345739761252368&amp;postID=155565510765262706' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/155565510765262706'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/155565510765262706'/><link rel='alternate' type='text/html' href='http://nattam.blogspot.com/2010/02/clean-plate.html' title='A Clean Plate'/><author><name>Naveen Nattam</name><uri>http://www.blogger.com/profile/01606101322086994890</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://3.bp.blogspot.com/_B1YK77hcQHQ/Sf8e3Jn5AKI/AAAAAAAAAg4/F_hgCrcoAuc/S220/IMG_1665.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6347345739761252368.post-906482871759939604</id><published>2010-02-11T00:24:00.002-05:00</published><updated>2010-02-11T00:28:43.487-05:00</updated><title type='text'>Updatez</title><content type='html'>While I don't have a ton of time to get into it right now, I was able to take advantage of the dreaded snow storm that massacred the east coast and get some work done on Space Ballz.&lt;br /&gt;&lt;br /&gt;My TODO list has be re-arranged so that I stop adding features and instead fix what I already have. This comes into flavors: a proper tutorial or series of intro slides telling you how to play the game and also modifying the existing set of levels to ramp up and not just be a wide spread of what could possibly be. To help achieve the latter, I worked on some better editing features to the Tile Editor. I can now drag select whole areas and paint them and also move groups of tiles - this is particularly useful when adjusting 'tunnels'. My hope is to use the new feature to produce more levels to play with (since before it was just a massive chore to construct them).&lt;br /&gt;&lt;br /&gt;So just that for now. The tool isn't really designed for you fine folks so this is nothing you will see but I wanted to let it be known that I haven't stopped production.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6347345739761252368-906482871759939604?l=nattam.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nattam.blogspot.com/feeds/906482871759939604/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6347345739761252368&amp;postID=906482871759939604' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/906482871759939604'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/906482871759939604'/><link rel='alternate' type='text/html' href='http://nattam.blogspot.com/2010/02/updatez.html' title='Updatez'/><author><name>Naveen Nattam</name><uri>http://www.blogger.com/profile/01606101322086994890</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://3.bp.blogspot.com/_B1YK77hcQHQ/Sf8e3Jn5AKI/AAAAAAAAAg4/F_hgCrcoAuc/S220/IMG_1665.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6347345739761252368.post-7144863858438492940</id><published>2010-01-23T00:50:00.002-05:00</published><updated>2010-01-23T00:53:18.102-05:00</updated><title type='text'>Space Ballz 0.7 -  Return of the Profile</title><content type='html'>A little early programming for the weekend brings gifts of Profiles!&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_B1YK77hcQHQ/S1qOXgBU1LI/AAAAAAAAAvA/GSoJr6ZgdFI/s1600-h/SpaceBallz-2010-01-23-00-49-45-10.png"&gt;&lt;img style="cursor: pointer; width: 400px; height: 300px;" src="http://3.bp.blogspot.com/_B1YK77hcQHQ/S1qOXgBU1LI/AAAAAAAAAvA/GSoJr6ZgdFI/s400/SpaceBallz-2010-01-23-00-49-45-10.png" alt="" id="BLOGGER_PHOTO_ID_5429808835132183730" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;While not giving the user a way to make a profile, the game will now track you best time/chain per level. You need to beat the level to have any of the progress count - I may change that later. Give it a go and see if you can get some big ass chains and have a good weekend!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6347345739761252368-7144863858438492940?l=nattam.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nattam.blogspot.com/feeds/7144863858438492940/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6347345739761252368&amp;postID=7144863858438492940' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/7144863858438492940'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/7144863858438492940'/><link rel='alternate' type='text/html' href='http://nattam.blogspot.com/2010/01/space-ballz-07-return-of-profile.html' title='Space Ballz 0.7 -  Return of the Profile'/><author><name>Naveen Nattam</name><uri>http://www.blogger.com/profile/01606101322086994890</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://3.bp.blogspot.com/_B1YK77hcQHQ/Sf8e3Jn5AKI/AAAAAAAAAg4/F_hgCrcoAuc/S220/IMG_1665.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_B1YK77hcQHQ/S1qOXgBU1LI/AAAAAAAAAvA/GSoJr6ZgdFI/s72-c/SpaceBallz-2010-01-23-00-49-45-10.png' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6347345739761252368.post-689327900872007525</id><published>2010-01-19T23:34:00.006-05:00</published><updated>2010-01-20T00:33:38.910-05:00</updated><title type='text'>Space Ballz 0.6 - Behold Drop Shadows</title><content type='html'>This update isn't a whole lot of new stuff - more just evidence that I am working on the game again!&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_B1YK77hcQHQ/S1aTKQbtOrI/AAAAAAAAAu4/jSre1yCao70/s1600-h/SpaceBallz-2010-01-20-00-21-44-29.png"&gt;&lt;img style="cursor: pointer; width: 400px; height: 300px;" src="http://3.bp.blogspot.com/_B1YK77hcQHQ/S1aTKQbtOrI/AAAAAAAAAu4/jSre1yCao70/s400/SpaceBallz-2010-01-20-00-21-44-29.png" alt="" id="BLOGGER_PHOTO_ID_5428688205260864178" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;What we've got here is a couple of new fangled things&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Drop Shadows! Behold their drop shadow glory!&lt;/li&gt;&lt;li&gt;Updated hud with some new data including the level name and place holders for Max Chain and Record set Chain/Time for the current level&lt;/li&gt;&lt;li&gt;Fang-dangled new Score particle and Bad Ballz Particle effects (now with Drop Shadows)!&lt;/li&gt;&lt;li&gt;Faster ball breaking time so you can get back to doing what you do best - smacking ballz!&lt;/li&gt;&lt;li&gt;Pressing spacebar will now dump that 1 ball you have (counts as a bad ballz) - useful when you've grabbed a color that is not appearing at the moment&lt;/li&gt;&lt;li&gt;Rounded Tiles! Mikey B has gone above and beyond again. These awesome tiles give what is a harsh tile-y world a smooth hump that is awesome to smack your ballz against.&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;Thats pretty much it. I'm still working on the profile system but I thought this was fancy so I wanted to share it.&lt;br /&gt;&lt;br /&gt;More to come...so keep watching the skees.....I mean skies.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6347345739761252368-689327900872007525?l=nattam.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nattam.blogspot.com/feeds/689327900872007525/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6347345739761252368&amp;postID=689327900872007525' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/689327900872007525'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/689327900872007525'/><link rel='alternate' type='text/html' href='http://nattam.blogspot.com/2010/01/space-ballz-06-behold-drop-shadows.html' title='Space Ballz 0.6 - Behold Drop Shadows'/><author><name>Naveen Nattam</name><uri>http://www.blogger.com/profile/01606101322086994890</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://3.bp.blogspot.com/_B1YK77hcQHQ/Sf8e3Jn5AKI/AAAAAAAAAg4/F_hgCrcoAuc/S220/IMG_1665.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_B1YK77hcQHQ/S1aTKQbtOrI/AAAAAAAAAu4/jSre1yCao70/s72-c/SpaceBallz-2010-01-20-00-21-44-29.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6347345739761252368.post-3510428223349002531</id><published>2010-01-18T15:46:00.003-05:00</published><updated>2010-01-18T17:49:01.966-05:00</updated><title type='text'>Ending the AFK</title><content type='html'>Dear Diary, its been so long! How are you!?&lt;br /&gt;&lt;br /&gt;....&lt;br /&gt;&lt;br /&gt;Yeah we are not doing that. So I apologize for the intense amount of lateness. Many a thing has held me from posting personal stuff and hobby work stuff. After the last release (0.5) I decided to take a break for a bit to figure out what I needed to do on the game as well just take a small break to not overwork myself on it. I picked up Dragon Age which took me forver to get into (I have never been a fan of Bioware games). After the third restart and with a little advice on a better character build to match my playstyle, I can say with no hesitation that this is truly one the best RPGs I've played in a long time. With most heavy-story based games I need to get through 2 things before I will care about it: The world/theme needs to be somewhat interesting and the game mechanics need to be engaging (in the case of DA, the combat). Once I can get past those two then I will listen to any story you will tell me. I rarely will play a game "just for teh story." Dragon Age got me with the bloody fantasy approach and then hit me with the tactical combat (appealing to the RTS fan in me). At this point I started to absorb the story and characters. When I see how awesome Allistar is in combat and how many times he has saved my party, I will listen to his witty banter for all day. When my dog knocks down a evil rogue who almost backstabbed me, I'll sit through his little cutscene.&lt;br /&gt;&lt;br /&gt;So Dragon Age, you got me. Its like being in an awesome television series...one where I hack the limbs from evil doers and lift zombie sieges. Tune in next week where I storm a castle and murder demons.&lt;br /&gt;&lt;br /&gt;On a side note, I will begin work on a profile system for Space Ballz that will lead into showing some best times / chains on the HUD. Once that is done I'll tweak some existing levels to make them a little more engaging. Look forward to that demo hopefully by the end of the week.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6347345739761252368-3510428223349002531?l=nattam.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nattam.blogspot.com/feeds/3510428223349002531/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6347345739761252368&amp;postID=3510428223349002531' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/3510428223349002531'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/3510428223349002531'/><link rel='alternate' type='text/html' href='http://nattam.blogspot.com/2010/01/ending-afk.html' title='Ending the AFK'/><author><name>Naveen Nattam</name><uri>http://www.blogger.com/profile/01606101322086994890</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://3.bp.blogspot.com/_B1YK77hcQHQ/Sf8e3Jn5AKI/AAAAAAAAAg4/F_hgCrcoAuc/S220/IMG_1665.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6347345739761252368.post-2286677674969823247</id><published>2010-01-12T01:31:00.000-05:00</published><updated>2010-01-12T01:32:01.389-05:00</updated><title type='text'>Lack of work</title><content type='html'>With Dragon Age and Darksiders being better then expected...I am feeling very lazy. I promise : Profile system soon!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6347345739761252368-2286677674969823247?l=nattam.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nattam.blogspot.com/feeds/2286677674969823247/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6347345739761252368&amp;postID=2286677674969823247' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/2286677674969823247'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/2286677674969823247'/><link rel='alternate' type='text/html' href='http://nattam.blogspot.com/2010/01/lack-of-work.html' title='Lack of work'/><author><name>Naveen Nattam</name><uri>http://www.blogger.com/profile/01606101322086994890</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://3.bp.blogspot.com/_B1YK77hcQHQ/Sf8e3Jn5AKI/AAAAAAAAAg4/F_hgCrcoAuc/S220/IMG_1665.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6347345739761252368.post-8209627866131935134</id><published>2010-01-03T10:18:00.004-05:00</published><updated>2010-01-03T16:58:51.433-05:00</updated><title type='text'>Space Ballz 0.5 in 2010</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_B1YK77hcQHQ/S0D1lLT6RxI/AAAAAAAAAuo/YSBGjd1rtNw/s1600-h/SpaceBallz-2010-01-03-14-50-02-95.png"&gt;&lt;img style="cursor: pointer; width: 400px; height: 300px;" src="http://1.bp.blogspot.com/_B1YK77hcQHQ/S0D1lLT6RxI/AAAAAAAAAuo/YSBGjd1rtNw/s400/SpaceBallz-2010-01-03-14-50-02-95.png" alt="" id="BLOGGER_PHOTO_ID_5422603970394343186" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Note! The installer has changed to a more normal one that will let you pick where you want to install the game. Before installation is over, it will prompt you to install the XNA framework. This is needed for the game to run! You only have to do it once though - you can hit cancel if you know you already have it installed. Please uninstall previous versions through Add/Remove programs in the control panel (the new version will now have an uninstall option in the Start Menu Folder Space Ballz)&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;So several big changes await all who enter!&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Brank spanking new HUD - while still not finished Senor Micheal Balzercak has done some damn fine work indeed.&lt;br /&gt;&lt;/li&gt;&lt;li&gt;New background art including a transparent grid to tie everything together&lt;/li&gt;&lt;li&gt;Auto Cash in - when the timer runs out, your chain will automatically be cashed in for points then the game will decide if you win/lose&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Frenzy Mode - notice the number on the right hand side? Each time you make a match it will go up then slowly tick down. Keep the meter up and get it to 1.0 and the game will enter Frenzy Mode (pictured above). All matches for the next 25 seconds will be worth triple points!&lt;/li&gt;&lt;li&gt;Removed breaking chain with only 1 ball (may add back later with a different key press)&lt;/li&gt;&lt;/ul&gt;So maybe its not a huge set of changes, but I did move some code around for future work.  Some changes coming down the road will include Best Time / Chain per level that will be saved using a profile system. You won't be able to create one but there will be a default one to challenge yourself with (creating/removing profiles will come even later down the road).&lt;br /&gt;&lt;br /&gt;Once again, thanks to everyone for their tremendous support! You keep playing, I'll keep making!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6347345739761252368-8209627866131935134?l=nattam.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nattam.blogspot.com/feeds/8209627866131935134/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6347345739761252368&amp;postID=8209627866131935134' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/8209627866131935134'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/8209627866131935134'/><link rel='alternate' type='text/html' href='http://nattam.blogspot.com/2010/01/space-ballz-05.html' title='Space Ballz 0.5 in 2010'/><author><name>Naveen Nattam</name><uri>http://www.blogger.com/profile/01606101322086994890</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://3.bp.blogspot.com/_B1YK77hcQHQ/Sf8e3Jn5AKI/AAAAAAAAAg4/F_hgCrcoAuc/S220/IMG_1665.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_B1YK77hcQHQ/S0D1lLT6RxI/AAAAAAAAAuo/YSBGjd1rtNw/s72-c/SpaceBallz-2010-01-03-14-50-02-95.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6347345739761252368.post-8798082178454199713</id><published>2009-12-22T16:20:00.000-05:00</published><updated>2009-12-22T16:21:25.547-05:00</updated><title type='text'>Space Ballz 0.47</title><content type='html'>No game changes...just new art!&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_B1YK77hcQHQ/SzE4SmX6ozI/AAAAAAAAAug/JMTFeZPUYMc/s1600-h/SpaceBallz+2009-12-22+16-18-20-71.png"&gt;&lt;img style="cursor: pointer; width: 400px; height: 300px;" src="http://4.bp.blogspot.com/_B1YK77hcQHQ/SzE4SmX6ozI/AAAAAAAAAug/JMTFeZPUYMc/s400/SpaceBallz+2009-12-22+16-18-20-71.png" alt="" id="BLOGGER_PHOTO_ID_5418173718893077298" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6347345739761252368-8798082178454199713?l=nattam.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nattam.blogspot.com/feeds/8798082178454199713/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6347345739761252368&amp;postID=8798082178454199713' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/8798082178454199713'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/8798082178454199713'/><link rel='alternate' type='text/html' href='http://nattam.blogspot.com/2009/12/space-ballz-047.html' title='Space Ballz 0.47'/><author><name>Naveen Nattam</name><uri>http://www.blogger.com/profile/01606101322086994890</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://3.bp.blogspot.com/_B1YK77hcQHQ/Sf8e3Jn5AKI/AAAAAAAAAg4/F_hgCrcoAuc/S220/IMG_1665.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_B1YK77hcQHQ/SzE4SmX6ozI/AAAAAAAAAug/JMTFeZPUYMc/s72-c/SpaceBallz+2009-12-22+16-18-20-71.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6347345739761252368.post-6881353866843887543</id><published>2009-12-19T16:37:00.004-05:00</published><updated>2009-12-19T19:49:56.293-05:00</updated><title type='text'>Space Ballz 0.46 (fixed to 0.45)</title><content type='html'>&lt;span style="font-style: italic;"&gt;NOTE: There was a bug with the installer for 0.45. Please use 0.46&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Considering I have no ability to keep a promise to NOT code for a weekend - here is an updated build of Space Ballz!&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_B1YK77hcQHQ/Sy1Hxve7meI/AAAAAAAAAuY/cYhB3hZncnw/s1600-h/SpaceBallz.png"&gt;&lt;img style="cursor: pointer; width: 400px; height: 300px;" src="http://1.bp.blogspot.com/_B1YK77hcQHQ/Sy1Hxve7meI/AAAAAAAAAuY/cYhB3hZncnw/s400/SpaceBallz.png" alt="" id="BLOGGER_PHOTO_ID_5417064846681938402" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;5 new levels to show off the potential range&lt;/li&gt;&lt;li&gt;Customized spawn % for each level&lt;/li&gt;&lt;li&gt;An awesome new background by Mike Balcerzak (thanks again buddy!)&lt;/li&gt;&lt;li&gt;Updated instructions (like any of you are reading them)&lt;/li&gt;&lt;li&gt;When you have one ball and right click to cash in - you'll drop the ball (like having bad ballz)&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;Any and all feedback is welcome. Shoot me an email at naveen.nattam@gmail.com or leave a comment. "I hate this game and anyone who made it" are totally valid comments.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6347345739761252368-6881353866843887543?l=nattam.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nattam.blogspot.com/feeds/6881353866843887543/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6347345739761252368&amp;postID=6881353866843887543' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/6881353866843887543'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/6881353866843887543'/><link rel='alternate' type='text/html' href='http://nattam.blogspot.com/2009/12/space-ballz-045.html' title='Space Ballz 0.46 (fixed to 0.45)'/><author><name>Naveen Nattam</name><uri>http://www.blogger.com/profile/01606101322086994890</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://3.bp.blogspot.com/_B1YK77hcQHQ/Sf8e3Jn5AKI/AAAAAAAAAg4/F_hgCrcoAuc/S220/IMG_1665.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_B1YK77hcQHQ/Sy1Hxve7meI/AAAAAAAAAuY/cYhB3hZncnw/s72-c/SpaceBallz.png' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6347345739761252368.post-7348398783013110535</id><published>2009-12-18T00:56:00.002-05:00</published><updated>2009-12-19T14:35:56.170-05:00</updated><title type='text'>Space Ballz 0.4!</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_B1YK77hcQHQ/SysZxSPRGDI/AAAAAAAAAtw/hGLmnvxAOhU/s1600-h/SpaceBallz.png"&gt;&lt;img style="cursor: pointer; width: 400px; height: 300px;" src="http://4.bp.blogspot.com/_B1YK77hcQHQ/SysZxSPRGDI/AAAAAAAAAtw/hGLmnvxAOhU/s400/SpaceBallz.png" alt="" id="BLOGGER_PHOTO_ID_5416451311343310898" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Many new things await ye to look inside!&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Sounds! Sounds! Sounds!&lt;/li&gt;&lt;li&gt;New art provided by the amazing Mike Balzerzak...I think I spelled that wrong!&lt;/li&gt;&lt;li&gt;Spawn odds - when you start a chain for next few waves of turret fire that color will be increase in likely hood of neing shot out - after your chain gets to a certain size it will go back down and become even less likely to spawn then normal&lt;/li&gt;&lt;li&gt;One single better balance tutorial level&lt;/li&gt;&lt;/ul&gt;New things coming up:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;A redesigned 1st level and 3 new levels&lt;/li&gt;&lt;li&gt;Better explanation on game rules&lt;/li&gt;&lt;li&gt;Ability to dump a single ball as a "bad ballz" so you can start a new chain&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6347345739761252368-7348398783013110535?l=nattam.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nattam.blogspot.com/feeds/7348398783013110535/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6347345739761252368&amp;postID=7348398783013110535' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/7348398783013110535'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/7348398783013110535'/><link rel='alternate' type='text/html' href='http://nattam.blogspot.com/2009/12/space-ballz-04.html' title='Space Ballz 0.4!'/><author><name>Naveen Nattam</name><uri>http://www.blogger.com/profile/01606101322086994890</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://3.bp.blogspot.com/_B1YK77hcQHQ/Sf8e3Jn5AKI/AAAAAAAAAg4/F_hgCrcoAuc/S220/IMG_1665.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_B1YK77hcQHQ/SysZxSPRGDI/AAAAAAAAAtw/hGLmnvxAOhU/s72-c/SpaceBallz.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6347345739761252368.post-8547666335298393616</id><published>2009-12-17T13:27:00.003-05:00</published><updated>2009-12-17T13:27:56.047-05:00</updated><title type='text'>Big Ballz Bouncy Soon</title><content type='html'>I have a big update coming to the game...so stay tuned!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6347345739761252368-8547666335298393616?l=nattam.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nattam.blogspot.com/feeds/8547666335298393616/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6347345739761252368&amp;postID=8547666335298393616' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/8547666335298393616'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/8547666335298393616'/><link rel='alternate' type='text/html' href='http://nattam.blogspot.com/2009/12/something-big.html' title='Big Ballz Bouncy Soon'/><author><name>Naveen Nattam</name><uri>http://www.blogger.com/profile/01606101322086994890</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://3.bp.blogspot.com/_B1YK77hcQHQ/Sf8e3Jn5AKI/AAAAAAAAAg4/F_hgCrcoAuc/S220/IMG_1665.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6347345739761252368.post-3637091897646272293</id><published>2009-12-12T11:59:00.001-05:00</published><updated>2009-12-12T12:00:27.771-05:00</updated><title type='text'>Space Ballz 0.35</title><content type='html'>Just put up an updated to 0.3.&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Delayed the "x/y" score update effect so it happens a little bit after your ballz break and you see how much that was worth.&lt;/li&gt;&lt;li&gt;Made sure when you beat the level that the timer text was properly formated (was showing raw seconds remaining).&lt;/li&gt;&lt;/ul&gt;Thanks for watching :)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6347345739761252368-3637091897646272293?l=nattam.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nattam.blogspot.com/feeds/3637091897646272293/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6347345739761252368&amp;postID=3637091897646272293' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/3637091897646272293'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/3637091897646272293'/><link rel='alternate' type='text/html' href='http://nattam.blogspot.com/2009/12/space-ballz-035.html' title='Space Ballz 0.35'/><author><name>Naveen Nattam</name><uri>http://www.blogger.com/profile/01606101322086994890</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://3.bp.blogspot.com/_B1YK77hcQHQ/Sf8e3Jn5AKI/AAAAAAAAAg4/F_hgCrcoAuc/S220/IMG_1665.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6347345739761252368.post-8109440264766436304</id><published>2009-12-12T00:28:00.003-05:00</published><updated>2009-12-12T00:31:50.443-05:00</updated><title type='text'>Space Ballz 0.3!</title><content type='html'>Start your weekend right by hitting some ballz into the wallz!&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_B1YK77hcQHQ/SyMqHLB1AhI/AAAAAAAAAtk/8yXc-3OBV1U/s1600-h/SpaceBallz.png"&gt;&lt;img style="cursor: pointer; width: 400px; height: 300px;" src="http://3.bp.blogspot.com/_B1YK77hcQHQ/SyMqHLB1AhI/AAAAAAAAAtk/8yXc-3OBV1U/s400/SpaceBallz.png" alt="" id="BLOGGER_PHOTO_ID_5414217479737377298" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;New features are:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Vastly increased speed (almost 200% increase) for ship&lt;/li&gt;&lt;li&gt;Increased turn response time for ship (when rotating to meet mouse)&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Default camera is pulled back a littler further for better comfort&lt;/li&gt;&lt;li&gt;Timer corrected to display minutes / seconds&lt;/li&gt;&lt;li&gt;When you score points (or just try to right click) you will get a text effect that shows your current score and the goal score&lt;/li&gt;&lt;li&gt;every 30 seconds a text effect will appear to show you remaining time&lt;/li&gt;&lt;li&gt;Make sure to try the second level (hit N if you are lazy)&lt;/li&gt;&lt;/ul&gt;As always, please hit me up with feedback! I'll be working on a more traditional installer soon!&lt;br /&gt;&lt;br /&gt;Have a safe weekend folk'lls!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6347345739761252368-8109440264766436304?l=nattam.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nattam.blogspot.com/feeds/8109440264766436304/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6347345739761252368&amp;postID=8109440264766436304' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/8109440264766436304'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/8109440264766436304'/><link rel='alternate' type='text/html' href='http://nattam.blogspot.com/2009/12/space-ballz-03.html' title='Space Ballz 0.3!'/><author><name>Naveen Nattam</name><uri>http://www.blogger.com/profile/01606101322086994890</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://3.bp.blogspot.com/_B1YK77hcQHQ/Sf8e3Jn5AKI/AAAAAAAAAg4/F_hgCrcoAuc/S220/IMG_1665.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_B1YK77hcQHQ/SyMqHLB1AhI/AAAAAAAAAtk/8yXc-3OBV1U/s72-c/SpaceBallz.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6347345739761252368.post-5134996733722316070</id><published>2009-12-10T00:08:00.004-05:00</published><updated>2009-12-10T00:14:23.931-05:00</updated><title type='text'>Space Ballz 0.2!</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_B1YK77hcQHQ/SyCCQu_EghI/AAAAAAAAAtc/iBaDPidbpZc/s1600-h/SpaceBallz.png"&gt;&lt;img style="cursor: pointer; width: 400px; height: 300px;" src="http://1.bp.blogspot.com/_B1YK77hcQHQ/SyCCQu_EghI/AAAAAAAAAtc/iBaDPidbpZc/s400/SpaceBallz.png" alt="" id="BLOGGER_PHOTO_ID_5413469976101421586" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;This new version includes some pretty nice changes:&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Like the previous version, the balls have been slowed down (about 50% slower)&lt;/li&gt;&lt;li&gt;The power of a ball/ship collision has been reduced - you should bounce less&lt;/li&gt;&lt;li&gt;Cannons now fire at a random interval between 15-25 seconds. Each time they fire they will find a new random time to fire.&lt;/li&gt;&lt;li&gt;There is now a new level (total of 2)&lt;br /&gt;&lt;/li&gt;&lt;li&gt;The 'N' key can now be used to auto-win a level and skip the next one&lt;br /&gt;&lt;/li&gt;&lt;li&gt;The HUD has been updated&lt;/li&gt;&lt;li&gt;Proper winning/losing conditions have been setup. You have X time to get the Goal amount of points.&lt;/li&gt;&lt;li&gt;Force Emitters (the green circles) are in level 2. These will shoot any balls or the ship towards the direction of the arrow on the circle.&lt;/li&gt;&lt;/ul&gt;So with this new and improved proto, I'm looking for how difficulty of beating the 2 levels and trying to balance the games current mechanics before adding any new ideas.&lt;br /&gt;&lt;br /&gt;Thanks again for all the early feedback! Keep it coming!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6347345739761252368-5134996733722316070?l=nattam.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nattam.blogspot.com/feeds/5134996733722316070/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6347345739761252368&amp;postID=5134996733722316070' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/5134996733722316070'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/5134996733722316070'/><link rel='alternate' type='text/html' href='http://nattam.blogspot.com/2009/12/space-ballz-02.html' title='Space Ballz 0.2!'/><author><name>Naveen Nattam</name><uri>http://www.blogger.com/profile/01606101322086994890</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://3.bp.blogspot.com/_B1YK77hcQHQ/Sf8e3Jn5AKI/AAAAAAAAAg4/F_hgCrcoAuc/S220/IMG_1665.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_B1YK77hcQHQ/SyCCQu_EghI/AAAAAAAAAtc/iBaDPidbpZc/s72-c/SpaceBallz.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6347345739761252368.post-4508797084181775449</id><published>2009-12-08T17:54:00.003-05:00</published><updated>2009-12-08T18:09:37.105-05:00</updated><title type='text'>Space Ballz 0.1</title><content type='html'>I'll update this post in a bit but there is a new proto up with some improvements!&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_B1YK77hcQHQ/Sx7bxZ-t5FI/AAAAAAAAAtQ/F6tKV6YMIHE/s1600-h/SpaceBallz+2009-12-08+17-56-03-51.png"&gt;&lt;img style="cursor: pointer; width: 400px; height: 300px;" src="http://3.bp.blogspot.com/_B1YK77hcQHQ/Sx7bxZ-t5FI/AAAAAAAAAtQ/F6tKV6YMIHE/s400/SpaceBallz+2009-12-08+17-56-03-51.png" alt="" id="BLOGGER_PHOTO_ID_5413005443979928658" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6347345739761252368-4508797084181775449?l=nattam.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nattam.blogspot.com/feeds/4508797084181775449/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6347345739761252368&amp;postID=4508797084181775449' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/4508797084181775449'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/4508797084181775449'/><link rel='alternate' type='text/html' href='http://nattam.blogspot.com/2009/12/space-ballz-01.html' title='Space Ballz 0.1'/><author><name>Naveen Nattam</name><uri>http://www.blogger.com/profile/01606101322086994890</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://3.bp.blogspot.com/_B1YK77hcQHQ/Sf8e3Jn5AKI/AAAAAAAAAg4/F_hgCrcoAuc/S220/IMG_1665.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_B1YK77hcQHQ/Sx7bxZ-t5FI/AAAAAAAAAtQ/F6tKV6YMIHE/s72-c/SpaceBallz+2009-12-08+17-56-03-51.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6347345739761252368.post-7556685616945702008</id><published>2009-12-06T02:40:00.002-05:00</published><updated>2009-12-06T02:54:10.953-05:00</updated><title type='text'>Who is Space Ballz?</title><content type='html'>As always we open with a screen shot.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_B1YK77hcQHQ/Sxthg2-TsHI/AAAAAAAAAtI/NebE2r3wzfo/s1600-h/SpaceBallz.png"&gt;&lt;img style="cursor: pointer; width: 400px; height: 300px;" src="http://4.bp.blogspot.com/_B1YK77hcQHQ/Sxthg2-TsHI/AAAAAAAAAtI/NebE2r3wzfo/s400/SpaceBallz.png" alt="" id="BLOGGER_PHOTO_ID_5412026594356342898" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Space Ballz is revamp # 3 on my journey to make a friggin game. I'm feeling pretty good about this design. I've got this obsession with crossing puzzle games with more reflex based games and the so far titled "Space Ballz" is just that.&lt;br /&gt;&lt;br /&gt;So here's whats going on: Your goal in every level is to score a set amount of points in a given amount of time (the time part is not implemented yet). To score points, you need to steer your ship into the colored balls being shot around the enviroment. As you collide with balls they are put into a chain behind you. Now you can cash them in for points - simply right click and all the balls will break and you will earn points if they are all the same color. The moment you collect a ball that is not the same color as the ones in your chain all the balls will be tossed back into the enviroment. You need at least 2 balls to score any points but the amount you earn increases drastically with each ball in the chain - so your risk is that you could lose everything while potentially getting a killer chain.&lt;br /&gt;&lt;br /&gt;What we've got here is the basics to the game. Once I get the timer part implemented (for the next proto that is task #1) then I'll try to put out a few levels. So for now, focus on the controls and tell me what you think!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6347345739761252368-7556685616945702008?l=nattam.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nattam.blogspot.com/feeds/7556685616945702008/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6347345739761252368&amp;postID=7556685616945702008' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/7556685616945702008'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/7556685616945702008'/><link rel='alternate' type='text/html' href='http://nattam.blogspot.com/2009/12/who-is-space-ballz.html' title='Who is Space Ballz?'/><author><name>Naveen Nattam</name><uri>http://www.blogger.com/profile/01606101322086994890</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://3.bp.blogspot.com/_B1YK77hcQHQ/Sf8e3Jn5AKI/AAAAAAAAAg4/F_hgCrcoAuc/S220/IMG_1665.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_B1YK77hcQHQ/Sxthg2-TsHI/AAAAAAAAAtI/NebE2r3wzfo/s72-c/SpaceBallz.png' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6347345739761252368.post-8106439313073103945</id><published>2009-12-05T20:08:00.002-05:00</published><updated>2009-12-05T20:08:42.340-05:00</updated><title type='text'>Space Ballz!</title><content type='html'>I'll give more details later, but there is a proto for a new design I'm working on. Its Heavy + Luxor...if that makes ANY sense...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6347345739761252368-8106439313073103945?l=nattam.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nattam.blogspot.com/feeds/8106439313073103945/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6347345739761252368&amp;postID=8106439313073103945' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/8106439313073103945'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/8106439313073103945'/><link rel='alternate' type='text/html' href='http://nattam.blogspot.com/2009/12/space-ballz.html' title='Space Ballz!'/><author><name>Naveen Nattam</name><uri>http://www.blogger.com/profile/01606101322086994890</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://3.bp.blogspot.com/_B1YK77hcQHQ/Sf8e3Jn5AKI/AAAAAAAAAg4/F_hgCrcoAuc/S220/IMG_1665.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6347345739761252368.post-5937445007435340292</id><published>2009-11-28T22:54:00.002-05:00</published><updated>2009-11-28T23:14:37.194-05:00</updated><title type='text'>Thx for the givins</title><content type='html'>Well the holidays are getting pretty darn close to wrapping up. At this point, I have about one more day left. Sadly our flight is at 5:30 am from Fort Wayne to Detroit (and then to Philly by 9). While this early timing sucks in terms of the amount of sleep we will be getting, it is actually kind of nice to have a full day back before hitting work on Monday. Definetly need some down time to (apologize for the words) flush the system.&lt;br /&gt;&lt;br /&gt;Another reason to look forward to Sunday is some time with L4D2 (still awesomin) and also enjoy a nice $34 copy of Borderlands (for PC). Steam launched some awesome deals for the holidays and Borderlands was on sale for %33. Bless Steam :)&lt;br /&gt;&lt;br /&gt;I've been interested in Borderlands for awhile but after being hurt so bad by Hellgate London and its utter failure to fufilll its promises of merging FPS and Action RPG gameplay together, I am pretty hesitant. I've heard three pretty convincing arguments - 1 of which indicated that playing solo was pretty fun. Hopefully my PC won't have too many issues playing it. I'm looking forward to using the Soldier class and mastering the wasteland critters with my turret of doom. Good god I'm a nerd :)&lt;br /&gt;&lt;br /&gt;In other news, I'm still working on my side project. I did an overhaul recently to the graphics system allowing me to do some more fun effects with my GUI. This slowed me down from real production for a bit but I think in the long run it'll pay off. To keep you all informed, the new 'prototype' that I hope to put up later this week is the same controls as Heavy but now you are trying to collect colored balls that come out of cannons placed in the level. Once you collect six balls, you earn points for linear 'matches' in your collection. The objective in each level is to get a set score as fast as possible to progress to the next level.&lt;br /&gt;&lt;br /&gt;What I'm waiting for is making sure that all the primary game logic is working, putting in just enough visual/sound effects to get the basic feedback in, and at least 3 levels to show of potentials for design. Hopefully I can get something up to you all soon.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6347345739761252368-5937445007435340292?l=nattam.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nattam.blogspot.com/feeds/5937445007435340292/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6347345739761252368&amp;postID=5937445007435340292' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/5937445007435340292'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/5937445007435340292'/><link rel='alternate' type='text/html' href='http://nattam.blogspot.com/2009/11/thx-for-givins.html' title='Thx for the givins'/><author><name>Naveen Nattam</name><uri>http://www.blogger.com/profile/01606101322086994890</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://3.bp.blogspot.com/_B1YK77hcQHQ/Sf8e3Jn5AKI/AAAAAAAAAg4/F_hgCrcoAuc/S220/IMG_1665.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6347345739761252368.post-6503380767578779344</id><published>2009-11-22T19:48:00.002-05:00</published><updated>2009-11-22T19:50:10.053-05:00</updated><title type='text'>For the Party Poopers...</title><content type='html'>If you are in the camp that thinks there is no difference between L4D1 and L4D2, here's a f**k you from me to you.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Just kidding..but seriously..I go the chains in the back.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6347345739761252368-6503380767578779344?l=nattam.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://nattam.blogspot.com/feeds/6503380767578779344/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6347345739761252368&amp;postID=6503380767578779344' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/6503380767578779344'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6347345739761252368/posts/default/6503380767578779344'/><link rel='alternate' type='text/html' href='http://nattam.blogspot.com/2009/11/for-party-poopers.html' title='For the Party Poopers...'/><author><name>Naveen Nattam</name><uri>http://www.blogger.com/profile/01606101322086994890</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://3.bp.blogspot.com/_B1YK77hcQHQ/Sf8e3Jn5AKI/AAAAAAAAAg4/F_hgCrcoAuc/S220/IMG_1665.jpg'/></author><thr:total>0</thr:total></entry></feed>
